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In case you missed our Teaser Trailer

FINALLY, everyone’s favorite salty sister is getting her time in the spotlight! Ice cream for everyone!



GAMEPLAY SYNOPSIS



Okay, CUTE. But how will she PLAY?! For that, let's kick it over to Liam:

    While Umbrella is still very early on in development, we wanted to share some details about where her gameplay direction is heading at the moment. Please note that this is all HEAVILY subject to change after further testing and development, and the terms used to describe her toolkit and states are a work in progress…

    Umbrella is a small character with BIG swings thanks to her living weapon, Hungern. While she is slow with limited movement options, she can use special moves to approach with some risk.

    Most of her attacks will involve Hungern in some way. Hungern will get hungrier as the match goes on or after performing certain actions, and his hunger level will influence his move properties.

    For example, If Hungern is STARVING, normals that use him are slower, but moves that involve devouring the opponent are stronger. If Hungern is OVERSTUFFED, moves that involve him conjuring something from the depths of his stomach may have bonus effects. Hungern is quite RAVENOUS and dangerous when he is hungry but not yet STARVING - expect to be rewarded if you can maintain this narrow window of power! Umbrella players will have to manage Hungern's hunger level or at least adapt to how her moves change based on Hungern’s state.




WHEN? WHENNNNN?!!



While we don’t have any official dates to share, since Umbrella is being developed in parallel for 2nd Encore and Mobile, you’re going to be able to play her earlier than ever!

Alpha (~2 months)
Steam Season 1 Pass owners will be able to play a “sketchy” version of Umbrella while she’s still early in development (similar to the original 2nd Encore DLC characters). Everything will be subject to heavy iteration - but you’ll be able try her on for size before anyone else. You may even get a sneak peek at her Stage and Music...


(Early Umbrella Stage Concept Art)

Beta / Early Access (Q3 2021)
Similar to Annie’s Early Access release, this is when Umbrella will be made available with full finished animations and other general gameplay tuning adjustments planned for DLC2. Once we are done with our extensive testing/tuning per player feedback, it’s time for...

Full Release (Q4 2021)
Similar to Annie’s Full Release (coming soon!), this will include Umbrella in her final state, along with her full Story Mode! Who knows, we may even have a clue or two regarding the 3rd Season Pass character by then…



BONUS: SEASON 1 PASS PALETTES - NOW AVAILABLE!



In celebration of the Umbrella announcement, we have made the Season 1 Pass Palette Pack available RIGHT NOW! Simply download the latest update to check them out:



2ND ENCORE + SEASON 1 PASS SALE



In addition, both Skullgirls 2nd Encore and the Season 1 Pass are on SALE on Steam for a limited time! If you’ve been waiting to grab the Season 1 Pass, or you have a friend who has been thinking about getting into Skullgirls overall, now’s a great time to pick it up.





STAY TUNED FOR MORE DETAILS!



Itching for more behind-the-scenes goodies? You’re in luck! Keep an eye on our social accounts (Twitter / Facebook) for regular animation previews and even livestream animation sessions with the amazing artists at Future Club.

We can’t wait to share everything we have in store for Annie, Umbrella, and beyond. Thank you all SO much for your endless support!

<3
All of us at Hidden Variable, Future Club, and Autumn Games

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