Bugfix
- Fixed a rare bug where Toads would sometimes get stuck in their explode animation if stunned from two different sources.
Balancing
- Booster prices were a bit all over the place. They should now be more reasonable
- Adjusted some skin "blueprint" visuals to make it easier to see your selection in build mode
Maces are fun, but maybe a bit too strong... Made some small adjustments to several stats
- Mace - Shorter range and a little less damage. Still strong I hope, but they were maybe a bit too much
- Electric mace - Shorter range, slower speed, less damage, more energy cost. Sounds worse than it is, very small reductions to all of them, hopefully adds up to a more balanced module.

Thanks!
/Jonas & Jacob
Changed files in this update