Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia

UPDATE 1 FULL CHANGELIST -


Two new levels, visual improvements, bug fixes and more!



NEW STUFF


  • New level - Black Pines
  • New Level - Sodden Isle
  • Lesson guides in tutorial levels
  • Waypointer system - A disembodied goblin hand will now beckon you towards your objectives
  • Respawn checkpoints in tutorials
  • Added new NPC notification to show when they’re searching for a player




CHANGES


  • Score removed from the game, instead we’ll be using time to grade your skill
  • New model and sounds for the Sawmill
  • Tutorial 1, Tutorial 2 and Windy Creek cutscene updates
  • Increased interact range for lantern relighting
  • Rebalanced level resource values
  • Buffed and nerfed the destruction of different resources depending on the level
  • Added a slight cooldown on picking up bananas (sorry, banana spammers)
  • Main menu screen updates
  • Level descriptions, new entries for Sodden Isle and Black Pines
  • Improved line of sight detection on NPC AI
  • There is now a confirmation screen when wiping save game
  • Adjusted Bomb sound effect
  • Population icon updated
  • Tree stump model updated
  • Tree regrowth time increased
  • Plague doctor has had his vaccines and is no longer susceptible to disease
  • Villagers and player are now “blown” back off of bridges when they are destroyed to prevent them being stuck
  • Resource cart will now only stop if the player stand in front of it, not behind or beside it
  • Each level town now has a unique statue
  • Resources now have upper and lower limits (999 and 0)




FIXES


  • Fixed an issue where day/night system was desyncing from on screen clock
  • Tutorial 2 will no longer end prematurely
  • Fixed an issue where “Trip Villagers” objective would appear in other levels than Tutorial 2
  • Bonus objectives fixed in Tutorial 2
  • Tutorial 2 “burning woods” cutscene is now skippable, and no longer breaks when using a bomb to set fire to trees
  • Fixed an issue where players could not infect well after infecting wheat (and vice versa)
  • Lanterns now reliably turn on/off at the beginning of night and day
  • Bridges shouldn't be misaligned after being rebuilt.
  • Fixed an issue where villagers were immune to the toxic slick
  • Event “!” Icon will no longer show on clock if there are no events that day
  • Various audio and voiceline fixes
  • NPC knockout fixes:
  • NPCs can now no longer recover from being knocked down
  • NPCs can now no longer speak when knocked down
  • Witch mission values can no longer increase above the target value, not decrease below 0
  • Bananas and Toxic Slicks are now more reliable and have a smaller “trip” range
  • Various AI improvements




Thank you for "Reeking Havok" so far, we hope you continue to do so!


Reek N' Havok Content Depot 1514431
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link