UPDATE 1 FULL CHANGELIST -
Two new levels, visual improvements, bug fixes and more!

NEW STUFF
- New level - Black Pines
- New Level - Sodden Isle
- Lesson guides in tutorial levels
- Waypointer system - A disembodied goblin hand will now beckon you towards your objectives
- Respawn checkpoints in tutorials
- Added new NPC notification to show when they’re searching for a player

CHANGES
- Score removed from the game, instead we’ll be using time to grade your skill
- New model and sounds for the Sawmill
- Tutorial 1, Tutorial 2 and Windy Creek cutscene updates
- Increased interact range for lantern relighting
- Rebalanced level resource values
- Buffed and nerfed the destruction of different resources depending on the level
- Added a slight cooldown on picking up bananas (sorry, banana spammers)
- Main menu screen updates
- Level descriptions, new entries for Sodden Isle and Black Pines
- Improved line of sight detection on NPC AI
- There is now a confirmation screen when wiping save game
- Adjusted Bomb sound effect
- Population icon updated
- Tree stump model updated
- Tree regrowth time increased
- Plague doctor has had his vaccines and is no longer susceptible to disease
- Villagers and player are now “blown” back off of bridges when they are destroyed to prevent them being stuck
- Resource cart will now only stop if the player stand in front of it, not behind or beside it
- Each level town now has a unique statue
- Resources now have upper and lower limits (999 and 0)

FIXES
- Fixed an issue where day/night system was desyncing from on screen clock
- Tutorial 2 will no longer end prematurely
- Fixed an issue where “Trip Villagers” objective would appear in other levels than Tutorial 2
- Bonus objectives fixed in Tutorial 2
- Tutorial 2 “burning woods” cutscene is now skippable, and no longer breaks when using a bomb to set fire to trees
- Fixed an issue where players could not infect well after infecting wheat (and vice versa)
- Lanterns now reliably turn on/off at the beginning of night and day
- Bridges shouldn't be misaligned after being rebuilt.
- Fixed an issue where villagers were immune to the toxic slick
- Event “!” Icon will no longer show on clock if there are no events that day
- Various audio and voiceline fixes
- NPC knockout fixes:
- NPCs can now no longer recover from being knocked down
- NPCs can now no longer speak when knocked down
- Witch mission values can no longer increase above the target value, not decrease below 0
- Bananas and Toxic Slicks are now more reliable and have a smaller “trip” range
- Various AI improvements

Thank you for "Reeking Havok" so far, we hope you continue to do so!

Changed files in this update