It's been a while since the last update. And today I present to you an update that aimed to fix some bugs and implement a few things requested by the community.
The highlight of this update is Vanilla Plus gamemode, which was requested by some of the community members. Vanilla plus is trying to preserve the original game feel while still keeping most of the RealRTCW improvements.
Vanilla Plus features:
- Vanilla weapon models and textures
- Vanilla sounds
- Vanilla AI parameters (still tuned it a little bit for Realism)
- Minor weapons fire rate tuning to make it feel more like in Vanilla
- New holdable items like Bandages and Adrenaline still exists
- Removal of all new weapons with the exception of Shotgun
- Removal of the recoil effect while still keeping the lower spread values
- Removal of the new skyboxes and foliage models
Due to removal of the new weapons some achievements are impossible to earn in Vanilla Plus.
Walkthrough achievements are also unavailable.
Credit for initial release and inspiration goes to FuriousOverlord.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2477107559]##### Vanilla Plus addon is available in the Steam Workshop.
Third Person View
This update also introduce fully playable Third Person view mode. BJ's model is now properly animated, crosshair is enabled along with 2D hints. Camera position was also tweaked a little. You can enable Third Person view and adjust camera distance from the View menu.
Ever thinked about replacing all of the enemies with elite guards? Well, that's a thing now. Wolfenbabes addon was adapted (and fixed) for RealRTCW.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2239714137]##### Wolfenbabes addon is available in the Steam Workshop.
cg_solidcrosshair (enable/disable solid crosshair)
cg_bloodblend (enable/disable blood screen effect while BJ getting hit)
cg_bobbing (disable/enable bobbing)
cg_sniperscrosshair (enable/disable crosshair for scoped rifles)
Font for the in-game documents replaced with much more readable vanilla HQ font
Proper panzerfaust ejected shell model
View menus expanded with new CVARs and third person CVARs
Panzerfaust spread is now not affected by movement as much
Panzerfaust recoil slightly reduced
Panzerfaust max ammo set to 3 for last three difficulty levels
FG42 fire rate reduced, damage infilcted by player increased,scoped recoil reduced
MG42m recoil reduced
Crosshair is now enabled for Scoped Kar98k and Snooper rifle by default
CG_LoseArmor (proto soldiers,uber soldier and Heinrich are now properly dropping their armor chunks while getting hit)
Long reload delay
Weird deathcam behaviour
TT33 reload sound
Endgame now leads to the main menu instead of the old credits
r_ext_compressed_textures set to 0 on all presets to avoid on fire shader bug
Renderer mentions removed from the in-game presets
Missing subtitles on village1_s and dig_s maps
That's it for now!