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Shields of Loyalty update for 4 May 2021


Share · View all patches · Build 6645049 · Last edited by Wendy

Patchnotes via Steam Community

New Features:

  • Special abilities for units added.
  • Visualization of estimated results of attacks added.
  • One click move & attack functionality added.

Quality of Life Improvements:

  • Reworked all Polish texts.
  • Reworked all Russian texts.
  • Reworked visuals of some maps.


  • Set initial gold amount for campaign to 5000.
  • Correct implementation of experience levels and bonuses
  • Fixed the trigger conditions of the feature “Fallback”.
  • Adjusted damage calculations.
  • Adjusted AI units and behavior in level 1, 2, 3 and 4.
  • Adjusted turn limit and map geography of level 3.


  • Victory condition in level 3 will be triggered correctly now.
  • Stack size will now be visualized correctly.
  • Turn will now end when the avatar was killed.
  • Evasion values will now be accurate for decoration tiles.
  • Rare situations where two units occupied the same tile should no longer occur.
  • Fixed trigger for Steam achievement “Eagle Eye”.
  • NPC ground units should no longer be able to spawn on mountains.
  • Counter attacks of skirmishers, ranged units and siege weapons will now be performed with the melee attack if in range.
  • and more!
Shields of Loyalty Release Depot Depot 1318241
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