A new type of map will appear after a shooting star in the Navigation Interface.
Taking a bath now may give you extra Action Points under certain conditions or extra speed.
More feedback dialogues added into the game.
New option to craft shields using the speakers.
The Green robot tutorial scene has been retouched.
Polished the message scene when the 8 master processors have been collected.
If you missed a painting inside an abandoned cargo starship a new merchant will appear in the decoration center, it will allow you to buy it. If you missed a painting in a main stage or in the rescue mission it will still be lost forever, a new type of frame will appear indicating it.
In the outpost station, there were added NPCs and the possibility to obtain a capacitor.
The submarine and laser levels perform better to prevent lag if any.
Added two blue submarines that give speed to the player, hidden in their respective level.
In the labyrinth stage there were added more respawn points, so it is easier for the player evade the backtracking.
Animations and visuals:
The wall decoration function of the Modular PC got an upgrade. (You can buy it in the Decoration Shop.)
Added two background asteroids as environmental decorations in the exploration zones.
Added 8 new roof’s variations for the Cargo Ships.
The item animations obtained are smoother and faster.
Added colored hangars for the items in the Star Paths.
New sprites for the center stations in the navigation interface.
The wall textures for the random generated cargo starships has been upgraded.
The frame mechanic used for paintings, is now smoother.
Some new map retouches for the Saptial Centers like the action points shop, making them more distinctive.
Adding a background picture for the last secret story log.
Added visuals for obtaining a map card and nares.
After finishing an exploration there is a little scene of traveling instead of just words with a black screen.
Making the Shooting Star appearance faster to evade interruptions.
The lasers sprites have transparency making them look better.
Some parallax retouches, like in the main title.
Adding a little extra animation to the modules sprites in the outpost station.
Sound and Music:
A better response to the background music of the end result screen after an exploration.
Better music response when day 0 arrives (music speed and an arrow animation.)
Added a mini sound at the end of some dialogues, like when taking metal components in the asteroid fields to give better sound feedback at the end of the messages.
Glitch fixes and programming retouches:
There was an unnecessary extra animation and delay when nothing was found; it is now faster.
The rescue mission’s auto-save is now taken into account, so the save reminder will not trigger again.
The text for finding diskettes in the outpost station, is now clearer.
There was an odd passing comet that persisted after the player enter the abandoned cargo starship, it is now removed.
Better response from the menu when entering the starship home map.
Fixed a glitch about some missing paintings in the interface when traveling to a destination.
Fixed the slow frame animation for certain items in the laser level.
Fixed the black screen glitch when traveling between the stations if chosen the same point of origin.
The sprite flashing before blinking has been fixed.
Thanks and enjoy!