Update #264 picks up one some of the work we've completed in the last month -- faction affinity jobs, auto-trainer improvements -- and carries each a little further toward perfection. We've got a new faction affinity Job for Javat, and improved auto-trainer ruleset for Wing jobs, up-balanced in-flight Wing combat Talents and a pile of community-driven fixes to boot.
What’s the latest on Cyber Knights?
Development on our next game, Cyber Knights: Flashpoint, proceeds apace. We’re currently working toward the private alpha test for Kickstarter backers, following the same process we used for Star Traders: Frontiers. But you can view the latest updates on the CKF Steam page (make sure you’ve wishlisted and followed!), or join us for behind-the-scenes discussion and development snapshots in our Discord.
Update #264 swaps Javat's faction affinity from Scavengers (non-combat, Talent's don't rely on Attributes) to Exo-Scout (crew combat, Attributes at a premium) which is a big win for the clan. We've also included a little blip of text in every Job description that has a faction affinity so that players are aware from which faction the the best possible recruits will hail.
Wing Job Auto-Trainer
Recently we made some major improvements to the auto-trainer routine to handle Skill saving Talents better, ensuring your crew has a baseline count before considering other Talents. With Update #264, we've taken a similar approach to Wing Jobs -- Leader, Bomber and Commando -- to ensure that these Jobs put a training priority on launch Talents. Without such launch Talents, they cannot fly a craft and are overall dead weight on any crew. So now, when auto-training, characters with these jobs will ensure a baseline of such Talents before considering other options.
In-Flight Wing Talents
The cooldowns for 3 more of the in-flight Wing Talents have come down to 1 week from 3 weeks. These Talents -- "Synchronized Strikes", "Vanguard Scan" and "Bolstering Fly-By" -- now all join "Protective Escort" at the 1 week cooldown level. This reduced cooldown window gives an additional advantage to craft pilots who have a high cost (must launch!) to use these buffs in the first place. They're more readily available than any other type of ship combat Talent.
It's a nice -- if minor -- balance upgrade for craft. We're continuing to work on small and steady improvements to the overall meta of combat.
Jyeeta Brood Fix
For many players, finishing the Jyeeta Brood Era has resulted in a hanging quest log about the "Death of a Brood". For all future captains who pass through the ending storyline as of Update #264, this should no longer be an issue and nicely cleaned up. For those captains who already went through the Era, if you still have the hanging quest log, select it, pick actions and then dismiss mission.
Fixing Trait and Card
We fixed the Contact Trait "Covert Ops" which was not really forcing Contacts to always buy Intel. Now they do! We also fixed the description for the Salvage card "Influence Boost" which was claiming it gave too much Influence -- it really gives +10-20.
v3.1.57 - 5/3/2021
- Changed Javat's faction affinity Job from Scavenger to Exo-Scout
- Added faction affinity bonuses to all Job descriptions to match Steel Song
- Auto-Train for Wing Jobs now puts priority on Launch Talents
- In-flight Wing Leader and Wing Bomber Talents "Synchronized Strikes", "Vanguard Scan" and "Bolstering Fly-By" reduced to 1 week cooldown
- Fixed issue with Contact Trait "Covert Ops" not correctly offering option to buy Intel
- Fixed formatting issues on Star Atlas (Water-Fuel, etc) on lower resolutions
- Fixed card description for "Boosted Influence" in Salvage orbital ops (10-20 Influence boost)
- Fixed issue with quest objective "Death of a Brood" sticking around after end of Jyeeta Brood Era