However, Alexio turned to be much more complex and harder game! I love explorations and challenges, collectibles and secrets, because of that all 12 levels of Alexio stuffed with that content to the eyeballs! I believe that the levels and their content are the main feature of Alexio. Hopefully, someone can uncover all the secrets and make a complete design of home location…or at least a part of it. Otherwise…it was all in vain!
To be honest, despite all my (and those who helped me) efforts, the game turned out to be far from perfect. But, I hope, quite interesting and sincere. I want to believe that I can managed to at least partially recreate that warm nostalgic atmosphere of the 1990s. I would like to to do better, but I do not have enough time, skills and money… If Alexio does not become my first and last «big» game, the next one will be better!
I want to thank once more time all the people who helped and supported that game! Especially programmers- without them there would be no game. RWG – so skilled musician who wrote great tracks and melodies, also thank for donators – a few of my friends and fellows, who gave me some money. All these wonderful people you will see in the credits when you pass Alexio.
As you can imagine, for me the release of Alexio is a significant event. I can only believe that the game will attract some attention. And once more…I realize that my game is another oldschool budget platformer, but I am also proud to say that this is MY oldschool platformer!
Enjoy your game, duckies! ːbb_rubber_duckː
Feel free to write in discussions if you encounter difficulties, bugs or other troubles. Maybe you can not go through a difficult section or take that sweety piece of puzzle? Well, perhaps, someone can help you with that, do not lose heart!
«What’s next?» - short announcement
- Alexio support, minor emprovements
- «Trial» mode
- Free DLC with challenges and surprises!