- New final level
- Circuit symbols now scale based on distance from the player
- Updated menus
- Adjusted the volume of some sound effects
- Made some slider and button collision boxes larger
- Added some small details to a few areas
- Added functionality to the tool interfaces to test for and prevent the player from trying to use them if an object is in the way
- Adjusted the detection boxes and opening speed of some doors
- Fixed a visual issue with one of the analog puzzle boxes which made it hard to understand
- Made some black relays clear because they look better and it wasn't really necessary to make them non-transparent in the first place
- (Secret stuff which will be announced soon)
Fixes and Optimizations
- Fixed several missing or misaligned collisions
- Puzzle pieces that didn't need to save their state no longer do
- Filter circuits, graphs, and puzzle boxes now all do a better job of only performing calculations when the player is near. This was a major optimization for the analog and digital levels.
- Fixed a bug where you could get trapped in the hallway to the factory when exiting the factory
- Fixed a couple typos
- Optimized the big analog motor portal and its controller
- Disabled unnecessary level streaming in the analog levels so there will be fewer hangups when walking around
- Fixed a bug with the puzzle boxes which caused them to not start in the correct state if the player wasn't nearby
- Fixed a mistake I made on the first analog puzzle box to the right which went unnoticed for a very long time
Changed files in this update