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Update notes via Steam Community
New Content
  • New final level
  • Circuit symbols now scale based on distance from the player
  • Updated menus
  • Adjusted the volume of some sound effects
  • Made some slider and button collision boxes larger
  • Added some small details to a few areas
  • Added functionality to the tool interfaces to test for and prevent the player from trying to use them if an object is in the way
  • Adjusted the detection boxes and opening speed of some doors
  • Fixed a visual issue with one of the analog puzzle boxes which made it hard to understand
  • Made some black relays clear because they look better and it wasn't really necessary to make them non-transparent in the first place
  • (Secret stuff which will be announced soon)


Fixes and Optimizations
  • Fixed several missing or misaligned collisions
  • Puzzle pieces that didn't need to save their state no longer do
  • Filter circuits, graphs, and puzzle boxes now all do a better job of only performing calculations when the player is near. This was a major optimization for the analog and digital levels.
  • Fixed a bug where you could get trapped in the hallway to the factory when exiting the factory
  • Fixed a couple typos
  • Optimized the big analog motor portal and its controller
  • Disabled unnecessary level streaming in the analog levels so there will be fewer hangups when walking around
  • Fixed a bug with the puzzle boxes which caused them to not start in the correct state if the player wasn't nearby
  • Fixed a mistake I made on the first analog puzzle box to the right which went unnoticed for a very long time





Windows 64-bit The Long Gate Content Depot 1147111
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Linux The Long Gate Depot Linux Depot 1147112
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