Fellow Commanders,
We released a new update, related to enemy visualization and drops.
Now when the enemy detects a player, the player will see an indicator in the enemy, this is useful in dark places.
We added enemy drops, that means, every ground enemy could drop things, like health, energy, money... for now is only in ground enemies, however We would like to add this feature to space enemies.
We heard the community feedback and we hope to add soon, all the feedback related to tutorial buttons and more in the next updates.
Now, we would like to focus on two big features, dialogues and spaceship AI. We think dialogues could be a good way to explain the lore and story of the game, and keep the player playing more time in order to unfold what it is happening in this universe. And AI spacechip could be a good way to allow single players play the space battles. We hope to have something soon.
Thank you for your feedback and reviews it helps a lot in order to continue improving the game.
Enemy visualization and drops
Update notes via Steam Community
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Farlight Commanders: Prologue Content
Depot 1548861
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