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Update notes via Steam Community

0.5.5.0

Change Log

Additions

  • Added check for save changes when exiting application through windows rather than the in application UI

  • Added context menu for entity states (animations) - right-click on entity state name

  • Added ability to duplicate entity states

  • Added ability to delete entity states

  • Added ability to drag multiple selected keys at once

Changes

  • Moved 'Create New Entity State' to the new entity state menu

Bug Fixes

  • Fixed a bug where a check for saving changes would occur after making no changes to a new or freshly loaded project

  • Fixed a bug where the most recently loaded file wasn't saved to settings

  • Fixed a bug where clicking a file in the file browser wouldn't update the file to load

Known Issues

  • Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state

  • Undo and Redo don't always function correctly with the new features

  • Changes to z-order in rigging mode not reflected in animation

  • Occasional visual glitches while editing animations

  • Save and Load not working reliably in all situations

  • Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.

Changed depots in spriter2alpha branch

View more data in app history for build 6636271
Windows Spriter Content Depot 332361
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