0.5.5.0
Change Log
Additions- Added check for save changes when exiting application through windows rather than the in application UI
- Added context menu for entity states (animations) - right-click on entity state name
- Added ability to duplicate entity states
- Added ability to delete entity states
- Added ability to drag multiple selected keys at once
Changes
- Moved 'Create New Entity State' to the new entity state menu
Bug Fixes
- Fixed a bug where a check for saving changes would occur after making no changes to a new or freshly loaded project
- Fixed a bug where the most recently loaded file wasn't saved to settings
- Fixed a bug where clicking a file in the file browser wouldn't update the file to load
Known Issues
- Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
- Undo and Redo don't always function correctly with the new features
- Changes to z-order in rigging mode not reflected in animation
- Occasional visual glitches while editing animations
- Save and Load not working reliably in all situations
- Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
Changed depots in spriter2alpha branch