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Update notes via Steam Community

PATCH NOTES BUILD 126

New Order Processing and Delivery System (Functional Work in Progress):

  • Add new procedurally-sized delivey pallet.
  • Small object are packed and delivered in boxes.
  • Large objects are packed and delivered on pallets.
  • Very large object are delivered on custom pallets.
  • Add ability to grab parts directly out of a delivery box or from a delivery pallet.
  • Add ability to dump out the contents of a box. (turn it upside down)
  • Remove existing delivery pallet. (where boxes would previously be delivered)
  • Delivery location(s) are directly editable by the user. (50cm grid)
  • Use context menu action "Edit Delivery Locations" to add or remove delivery locations.

New Parts:

  • Battery (two options) and installation hardware.
  • Alternator and installation hardware.
  • Water pump pulley.
  • Accessory Belt.
  • Implement engine accessory animation, linked to crankshaft.
  • Add new service manual entry for alternator removal.
  • Update engine rebuild service manual entry to include accessory belt removal.

Garage Art Improvements:

  • Add a large window.
  • Add a garage door.
  • Increase overall brightness.
  • Replace temporary lights with final art.

Settings:

  • Add "Window Mode" setting. (Fullscreen, Windowed Fullscreen, Windowed)
  • Add "Resolution Quality" setting. (controls inner rendering resolution. Desktop only)
  • Remove "Graphics Quality" Setting. (previously controlled Shadow Quality, SSSAO, etc under this one setting)
  • Add "Shadow Quality" setting.
  • Add "Screen Space Ambient Occlusion" setting.
  • Add "Graphics" settings tab and reorganized settings slightly.
  • Remove "Default" option from "Anti Alias Method". Default is now TemporalAA.
  • Add support for disabling irrelevant settings based on other settings.
  • Settings are now stored in a UE4 ini format. Existing settings should mostly translate to the new system, but a few new setting may require attention.
  • Preliminary work to support ray tracing feature settings in a future build.

General Gameplay:

  • Engine blocks now bolt to engine stands to prevent accidental grabbing while on the stand. Use context menu to bolt/unbolt it.
  • Add engine stand help topic to manual game guide.
  • Add caster locks to garage floor tools. Locking them all prevents accidental movement.
  • Improve movement handling of garage floor tools and add rolling caster physics simulation.
  • Add ability to test job cars for symptoms. (currently with a 5 minute job time penalty)
  • Add ability to view logbook information for job cars. (information populated as player inspects job car parts)
  • Adjust aerodynamic configuration on various parts to give more correct aerodynamic balance.
  • Trash bin now maintains contents through saving and loading. (you will need to manually empty it occasionally)
  • Adjust collision on tire changer to improve usability.

VR:

  • Add Vive Cosmos support.
  • Improve legibility of content on tablet and tutorial displays.
  • Show missing game notification messages in VR. (previously only shown in desktop)
  • Preliminary work for supporting HTC Cosmos Controllers.
  • Fix a bug causing hand to incorrectly collide with physics objects.

General Bugfixes:

  • Fix hitches in the tutorial area when approaching a tutorial station.
  • Fix a bug causing turbo-optioned cars listed in classifieds to come with naturally-aspirated intake tube and air filter.
  • Fix a bug preventing timing belt related engine animation from working properly under some conditions.
  • Fix a bug causing rods and pistons to appear at incorrect orientations when loading a game under some conditions.
  • Fix a bug causing an engine block to reattach to an engine stand when reloading a game unders some conditions.
  • Fix a bug causing parts in the garage trash bin to appear at the race track when entering a race.
  • Fix a bug causing tire changer anchor bolts to become ungrabbable after using context menu "Remove from Garage" on a tire changer.
  • Disable code trying to install newly added parts on existing cars. (was not functioning properly after a certain build)
  • Fix various small part configuration, collision, or installation issues.
  • Optimize loading of visual cars at race tracks.
  • Optimize installed size on disk.
  • Other minor bugfixes and tweaks.
Wrench Content Depot 936721
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