PATCH NOTES BUILD 126
New Order Processing and Delivery System (Functional Work in Progress):
- Add new procedurally-sized delivey pallet.
- Small object are packed and delivered in boxes.
- Large objects are packed and delivered on pallets.
- Very large object are delivered on custom pallets.
- Add ability to grab parts directly out of a delivery box or from a delivery pallet.
- Add ability to dump out the contents of a box. (turn it upside down)
- Remove existing delivery pallet. (where boxes would previously be delivered)
- Delivery location(s) are directly editable by the user. (50cm grid)
- Use context menu action "Edit Delivery Locations" to add or remove delivery locations.
New Parts:
- Battery (two options) and installation hardware.
- Alternator and installation hardware.
- Water pump pulley.
- Accessory Belt.
- Implement engine accessory animation, linked to crankshaft.
- Add new service manual entry for alternator removal.
- Update engine rebuild service manual entry to include accessory belt removal.
Garage Art Improvements:
- Add a large window.
- Add a garage door.
- Increase overall brightness.
- Replace temporary lights with final art.
Settings:
- Add "Window Mode" setting. (Fullscreen, Windowed Fullscreen, Windowed)
- Add "Resolution Quality" setting. (controls inner rendering resolution. Desktop only)
- Remove "Graphics Quality" Setting. (previously controlled Shadow Quality, SSSAO, etc under this one setting)
- Add "Shadow Quality" setting.
- Add "Screen Space Ambient Occlusion" setting.
- Add "Graphics" settings tab and reorganized settings slightly.
- Remove "Default" option from "Anti Alias Method". Default is now TemporalAA.
- Add support for disabling irrelevant settings based on other settings.
- Settings are now stored in a UE4 ini format. Existing settings should mostly translate to the new system, but a few new setting may require attention.
- Preliminary work to support ray tracing feature settings in a future build.
General Gameplay:
- Engine blocks now bolt to engine stands to prevent accidental grabbing while on the stand. Use context menu to bolt/unbolt it.
- Add engine stand help topic to manual game guide.
- Add caster locks to garage floor tools. Locking them all prevents accidental movement.
- Improve movement handling of garage floor tools and add rolling caster physics simulation.
- Add ability to test job cars for symptoms. (currently with a 5 minute job time penalty)
- Add ability to view logbook information for job cars. (information populated as player inspects job car parts)
- Adjust aerodynamic configuration on various parts to give more correct aerodynamic balance.
- Trash bin now maintains contents through saving and loading. (you will need to manually empty it occasionally)
- Adjust collision on tire changer to improve usability.
VR:
- Add Vive Cosmos support.
- Improve legibility of content on tablet and tutorial displays.
- Show missing game notification messages in VR. (previously only shown in desktop)
- Preliminary work for supporting HTC Cosmos Controllers.
- Fix a bug causing hand to incorrectly collide with physics objects.
General Bugfixes:
- Fix hitches in the tutorial area when approaching a tutorial station.
- Fix a bug causing turbo-optioned cars listed in classifieds to come with naturally-aspirated intake tube and air filter.
- Fix a bug preventing timing belt related engine animation from working properly under some conditions.
- Fix a bug causing rods and pistons to appear at incorrect orientations when loading a game under some conditions.
- Fix a bug causing an engine block to reattach to an engine stand when reloading a game unders some conditions.
- Fix a bug causing parts in the garage trash bin to appear at the race track when entering a race.
- Fix a bug causing tire changer anchor bolts to become ungrabbable after using context menu "Remove from Garage" on a tire changer.
- Disable code trying to install newly added parts on existing cars. (was not functioning properly after a certain build)
- Fix various small part configuration, collision, or installation issues.
- Optimize loading of visual cars at race tracks.
- Optimize installed size on disk.
- Other minor bugfixes and tweaks.
Update: Build 126
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