0.5.1.0
Change Log
Additions
- Added multi-drag/rotate when multiple objects are selected
- Added easing curves for keys (right click on a key)
- Added ability to add new entity states (animations)
- Added ability to rename objects and entity states
- Added ability to exit to main menu
Bug Fixes
- Fixed a bug where the first attempt to open the value editor by right-clicking a key wouldn't display the proper value
Known Issues
- Meshes above a certain number of verts cause pin deformer to fail and leave the program in an unstable state
- Undo and Redo don't always function correctly with the new features
- Changes to z-order in rigging mode not reflected in animation
- Occasional visual glitches while editing animations
- Save and Load not working reliably in all situations
- Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now.
Changed depots in spriter2alpha branch