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AegisM update for 1 May 2021

We're flying high!

Share · View all patches · Build 6634544 · Last edited by Wendy

Patchnotes via Steam Community

Overview
This update has been the largest update to the base engine since the game began roughly 7 years ago. We have also spent weeks making improvements to bring the best performance increase we've ever had in an update! We have confirmed with many beta testers and they have seen FPS increase by a minimum of 50%.

Important Notes
You will need to set your options again (volume, crosshair and any scaling you may have set).

We have improved the way that the Golem smash ability works. You no longer need to guess where it will spawn as it will always spawn where you aim the mouse cursor, so be careful if you're used to the previous unintuitive way it worked.

We have also buffed evolved air considerably (they now cause air units to drop bombs twice as often). They were never a consideration before as they didn't have enough effect for their cost and we wanted to bring it in line with all of the other towers and actually have a use and be a consideration. Therefore you may want to consider adding these into your strategy (or not - you decide).

Patch Notes

Huge engine and performance upgrade

Evolved Air towers now function correctly

Evolved Air towers cause air units to drop bombs ever 2 seconds (down from 4)

Lightning beam effect should now draw more accurately

Fixed tank health bars not showing

Golem smash improved - the golem now spawns where you aim with the mouse

Correct Interact key bind is now displayed in level messages

Updated all level preview images

Drone collector now displays the total value of coins collected

Air tower information window now displays correct fire rate

Player death timer now counts down correctly

Reduced default music volume for new players

You can no longer build on the rail tracks on Forest 8

Enjoy! :)

Windows AegisM Early Access Windows Depot Depot 845041
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Linux AegisM Early Access Linux Depot Depot 845042
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