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I've gone to great lengths to completely update the UI of the game, and further the balancing of units as well. Below is a summary of all the changes made since the previous version.

UI:

- Reworked entire game's UI and visual appeal.
- Updating loading bar graphic.
- Updated wave and enemy notification graphics.
- Updated enemy threat indicator graphics.
- Updated mouse cursor graphic.


Audio:

- Normalized more menu component sounds.
- Updated sfx for enemy reinforcement notice.
- Updated sfx for menu hover items.

Gameplay:

- Tweaked gold rate.
- Fixed volume of 'Toughen Up' and 'Divine Blessing' Favors.
- Fixed Stage 4 boss ability 'Winds of Change' to deal 6-10 damage per petal instead of 11-15.
- Fixed Stage 4 boss overlapping with units.
- Increased enemy wave reinforcement health, damage and armor by 25%.
- Updated Victory and Defeat UI screens with better transition and visual appeal.
- Ranged enemies will likely switch targets now to the closest unit hitting them.
- Increased the amount of gems gained after revisiting a previously beaten stage with diminishing returns.

Guardians:

- Cost of Guardian abilities double with each rank increase.
- Fixed Castien's 'Frenzy' ability.
- Reduced Durheim cost to 4500 gold.

Units:

- Conjurer ability 'Wailing Winds' has been increased from 3 winds to 4.

Unit Menu:

- Fixed Influence meter gauge.
- Updated unit upgrade token costs.
- When upgrading units, the amount they are boosted is shown in teal under 'BOOST' column on the right.
- When upgrading units, upgrade prompt.
- Added upgrade transition bar animation.

Shop items:

- Removed cyclone ability to pushback and added damage instead.
- Added level restrictions to shop items.

Start Screen:

- Fixed visual effects from overlaying on top of changelog / settings.
- Fixed loading bar from not filling to full.

Talents:

- Fixed wording of some talents related to support units.
- Reduced 'Let's Get Started' begin battle random rank I units automatically from 2/4 to 1/2.
- Reduced 'Meaty Bowmen' archer health gain from 20%/32% to 10%/17%.
- Reduced 'Precision' archer damage gain from 20%/40% to 10%/17%.
- Reduced 'Blessings Abound' support heals from 20%/35% to 15%/25%.
- Reduced 'Tanky Goodness' warrior health gain from 15%/25% to 10%/20%.
- Increased 'Enchanted Armor' armor gain from 1/3 to 2/4.
- Changed 'Weaken The Giants' from armor reduced by 4/7 to 10%/20%.
- Changed 'Overwhelming Fright' from armor reduced by 2/4 to 10%/20%.
- Increased 'Protective Will' armor gain from 1/3 to 2/4.
- Increased 'Panic Attack' attack speed from 7%/15% to 15%/30%.
- Increased 'Clarity Of Invocation' cast chance from 5%/10% to 10%/20%.
- Increased 'Wound Transfer' heal gain from 5%/15% to 25%/40%.

Guardian Menu:

- Reduced some sound effect volume.

Home Screen:

- Reduced drum roll sound heard during stage load.
- Reduced sound effect heard when selecting a reward Talent.

Bug fixes:

- Fixed Stage tutorials.
- Fixed Guardian cooldown image color.
- Changed Gold upgrade icon color.
- Changelog in-game will only display most recent changes.
- Fixed issue with unit upgrades being displayed after wiping game (new game).
- Increased Nomia's 'Ceremony of Light' ability cooldown from 16 to 20 seconds.
- Fixed issue with shop items showing level requirement when player level is higher or equal to item level.
- Fixed issue with unit upgrades pop-up menu blocking units.
- Moved unit upgrades pop-up menu to bottom right of screen.
- Increased reinforcements wave count for all stages.
Windows English Tower Rush Depot Depot 1525331
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