We are ready with another update introducing a new elemental power: Lightning. It inflicts damage to the enemy and enemies adjacent to it. Its damage increases with rain. We also made some changes to the intelligence attribute. There is a new character background too, The Sage, which is a good starting background for an intelligence based character.

Up until now, the game favored figthers, rangers and thiefs but a mage-like character who relied more on talent stones than sword or bow was very hard to build. We wanted to give intelligence attribute more importance and tied it to elemental damage. The more intelligence a character has, the more elemental damage (fire, ice, lightning) he will inflict with a talent stone.
Also meditation skill had some changes. It now increases elemental damage too. It has also some perks which reduces the stamina consumption of talent stones and later on, the cooldown time.

Intelligence also affects search and speechcraft. So with these changes, intelligence based characters have become significantly more powerful. Though it might still be harder to play than a tank character.
In this update, dexterity attribute gained some new features too. It now affects bleed and poison damage in addition to defense, ranged attack, critical hit etc.

There is another change which is about startsigns at the begining of the game. Starsigns were giving characters skill points for two different skills. We recognized this was kind of limiting what to choose. For example, you want to choose Athletics Skill but it comes with two handed weapon skill or some armor skill you don’t need. So we changed that. Now Starsigns give a skill point for one skill and a bonus starting item to go along with that. Like Minotaur Starsign gives athletic skill and a Copper Ring of Strength.
See below the full list of additions and changes.
ADDITIONS
- Sage character added.
- Lightning Strike talent stone added.
- Lightning Arrow talent stone added.
- 4 new hats added: Apprentice’s hat, Scholar’s Hat, Sage’s hat, Elder Owl’s hat. They have elemental resistance and defense default on them. They can have other powers with prefix and suffixes as well.
CHANGES
- F key closes ranged attack if targeted enemy is out of sight.
- Starsign benefits changed.
- Intelligence now affects elemental damage.
- Dexterity now affects bleed and poison damage.
- Meditation skill now gives elemental damage and reduces stamina cost for talent stones.
- Changed attribute points and talent stones of some starting backgrounds.
FIXES
- Fixed an issue about reputation gained from intimidation doesn't show correctly.
- Fixed an issue about using numpads when selecting menu items at alchemist's tower.
- Fixed a bug where escaped enemies were not saving properly.
Changed files in this update