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The Perfect Tower II update for 1 May 2021

v0.8.6 B2

Share · View all patches · Build 6634000 · Last edited 1 May 2021 – 17:39:05 UTC by Wendy

Patchnotes via Steam Community

Hi everyone!

This week we've made some good progress on the upcoming new content update.
Since most of it is still in an early form we chose to only release some quality of life features and focus on fixing bugs for this update.

We've also made some progress on boss 5. The final boss of the game will still need a couple of weeks or even months until we can release it. We want this last fight to be a very polished experience and due to the complexity of the boss that means a lot of work.


Thanks for all the feedback on the workers!
Even though they only have a few tasks we've received a lot of positive comments from all of you!
We've collected your best task suggestions and started implementing them while working on improving the workers in general. Every upcoming content update will probably introduce a few new worker tasks similar to how AI functions are being added over time. Currently the primary focus is still getting the military perk update ready.

Military Perks

The update that is going to introduce military perks is going to completely overhaul the primary progression path of the game. Before this one is ready we will prepare an additional post prior to the update to inform you about the exact changes before releasing them.
The last ama (ask us anything) was so well received we were thinking of doing another one with focus on military perks in the future.
Let us know what you think!


New Stuff
  • added drag'n' drop functionality for AI script lines
  • added support to import multiple AI scripts by separating them with a semicolon ";"
  • added module cooldown and energy cost to module details in the Workshop
  • added preview level and tier to Workshop when upgrading modules
  • added fallback to invalid selected blueprint state
  • added missing module unlock description in [spoiler]'Incendiary Device'[/spoiler] artifact
  • order of shard colors for mining worker tasks now matches tab order inside the mine
  • Boss 1 is now hitting the pillar the Tower jumped from rather then the one it is going to land on
  • HP lower than 0.001 is now displayed as "<0.001"
  • fixed universal experiment consuming resources when placing a component was not successful
  • fixed air experiment overlapping
  • fixed earth experiment goal overlapping
  • fixed floating texts in Mine appearing in the skills menu
  • fixed "max. power" skill in Power Plant displaying wrong values for active boosts
  • fixed artifact icon on info screen not aligning correctly when resizing the game
  • fixed artifact research time not updating
  • fixed AI ignoring Factory recipe cost
  • fixed AI not exiting idle mode correctly
  • fixed pressing esc in Tower Customization exiting to main menu
  • fixed Arcade displaying the wrong resource color for favor exchange
  • fixed typo in water experiment help

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