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Project Heartbeat update for 1 May 2021

Project Heartbeat 0.10: New Song, Resource Packs, new PPD code with MP4 support

Share · View all patches · Build 6633984 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Project Heartbeat 0.10 is here! This update was slightly interrupted by me having surgery so it isn't as big as usual it is also mostly a housekeeping and bug fixing update, but it does bring some new major features and new content!


NEW SONG: Core Creation

Core Creation is a song by Renko and Sugano, this song is a cover of the popular "Bad Apple!!" song from the Touhou Project series, the chart was made by blizzin and the artwork was created by [Mariale]( I hope you will enjoy it!


Resource Packs

Project Heartbeat now has a Resource Pack system, with a brand new editor to boot, you can replace graphics from the game with custom ones, change properties and even upload them to the workshop!

The graphics that can be changed and tuned will be expanded upon in the future.

The options menu now has a Resource Pack section, from here you can select what resource pack you want, you can also override the currently selected resource pack's notes with the notes from another pack in case you are used to them but want to enjoy the rest of the selected resource pack!

Extended PPD Loader

By popular request, I've added a way to import your whole PPD installation's song folder, the only difficulty is that you have to provide the .dll/.so files that are able to load h264 files like the ones PPD uses, the new importer maintains your PPD folder structure and can play MP4 files, AVI files and a long et cetera.

If you are interested in this feature, please hit us up in the discord, we'll gladly help you.

DSC Loader improvements

Initially I was considering removing the DSC Loader altogether, but I was convinced not to do so, this is why I've expanded upon what types of files it can load, I've also given them their own category.

The DSC loader can now load Project DIVA Dreamy Theater 2nd/DIVA F/DIVA F2nd DSCs, this was motivated by the closure of the PlayStation Network on the VITA and PlayStation 3 to be able to preserve those edits in PH, although the closure seems to have been aborted now the code was already done so ¯_(ツ)_/¯

The way DIVA OGGs are played has also been improved, the voice and instrumental will now sync better and the loading times will be improved.

You can also load the full song list from a copy of DT2nd, fancy.

Changes to how some notes are handled

Previously, multi notes with two notes of the same type didn't work, this has been fixed, hitting other notes during sliders has also been fixed, this means that some very old charts and some PPD specials work again.

Editor changes

More usability changes have been made to the editor:

Community charting guide

Snail has kindly provided a new charting guide, which you can read here, this guide is also included in the editor, and complements the editor manual.

Keyboard Lyrics Workflow

A new way of working with lyrics has been added, you can now use the following hotkeys:

Control+J: Create phrase start
Control+K: Create lyric
Control+L: Create phrase end

Editor action notification system

The editor will now display some actions as floating text when you enter them, for example pasting, saving, etc.

Video playback changes

The way videos are played back has been radically changed, they should now be much smoother to use, for example when rolling back from a pause the video frame we are seeking to is fetched in the background and not when the rollback is done, which prevents minor stuttering when rolling back, this also makes editor video playback much more accurate.

Results screen graph

There's a new tab in the results screen that lets you see a graph, this graph will help you see where you made a mistake and how close you were to your targets!

VRAM usage optimizations

I discovered some ways to reduce VRAM usage greatly, this is also in part thanks to the new resource pack system.

A new optimization has changed the way the main menu is drawn, this makes it vary some internal resolutions depending on the resolution the game is running at, which should increase performance when using resolutions other than 1080p.

Color channel swapping filters

The ability to swap some of the game's color channels has been added, this has the potential to aid some people with some forms of colorblindness, it's an imperfect solution but it was simple to add and it might be useful to someone.

Other changes

  • Fix scroll list hold to scroll on drifty PS4 controllers.
  • Optimize VRAM usage
  • Add the ability to change sound volume per sound effect
  • Add song count indicator to song list
  • Show difficulty in workshop browser using pre-uploaded metadata (doesn't work for some old charts).
  • Change how note hit effects are drawn to make them faster
  • Entering a property in the inspector will now release focus from the field you are editing.
  • Place the multi note laser behind all graphics
  • Change visualizer algorithm to a smoother one
  • Make menus use the SFX audio bus

Bug Fixes

  • Fix hitting two notes of the same type in a multi
  • Fix hitting notes during slide chains
  • Fix epilepsy warning placement
  • Fix editor note selection with clock arms disabled
  • Make YTDL force IPV4 because microsoft are completely braindead
  • Fix sustain Z order
  • Rework wav loading to prevent crackling noises
  • Make hardware clock option selectable
  • Multiple scroll list bugfixes
  • Fix leaderboard scrolling being disabled sometimes
  • Fix button overlapping in the workshop tabbing system
  • Fix input overlapping issues in song list
  • Fix newlistitem error
  • Prevent subsequent playback issues when finishing a video in the editor
  • Fix issues with controls rebinding
Project Heartbeat Content Depot 1216231
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