Note: The score is shared among players.
Changelog:
- Score system added
- Light decals added
- Significant rework of the level generation
- Levels can now contain secret rooms
- New primary weapon added: Impulse
- Levels can no longer contain duplicate primary weapons
- Added support for multiple controllers
- Made portals more distinct on the level map
- Small visual change to gold pickups
- Added artifact pickups. Collecting them provides a score bonus.
- Mine camera spin reduced
- Improved various sounds
- Bubble bomb gravity well now more reliably pulls enemies toward its center
- Fixed rare case where enemy projectiles could start inside level geometry
- Fixed an issue that could cause clients to time out after a level switch
- Fixed having map open during level switch causing a black screen
- Fixed various multiplayer issues
- Fixed an AI performance issue that could cause uneven framerate.
Changed files in this update