Brand New Retargeter - For Unity and Unreal Engine
Rebuilt for ease of use, simply import the rig you use in your preferred engine or software, retarget the bones and apply what motion you like in Motion Studio, export back to either Unity or Unreal Engine from Motion Studio and import onto your existing mesh.
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Bones are aligned automatically to match the coordinate space of the engine in use, now there won't be errors generated from incorrect bone rotations.
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Export Retargeter is x2 as fast as before as we removed a lot of overheard from the codebase running the calculations.
^ Inside Motion Studio
^ Imported from Motion Studio in Unity
^ Imported from Motion Studio in Unreal Engine
If you use an engine other than Unity and Unreal please let us know in the forums on Steam so we can make a new option in the software.
Changed files in this update