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Super Retro Fighter update for 1 May 2021

Version 0.9.5 Beta!

Share · View all patches · Build 6633016 · Last edited 1 May 2021 – 09:09:03 UTC by Wendy

Patchnotes via Steam Community


Update log of Version 0.9.5 Beta



Completely redo the settings interface

Add following functions to the Settings menu:

Switch to full screen/window mode, in window mode, you can resize the window as much as you like

Difficulty selection, note that the difficulty design takes more time to complete and currently there is only a preliminary version

Switch to handle vibration function

Controller settings

These changes need more test feedback. If any bug appears, please let us know in time, thanks


New stages
Add 3 more stages

Although we've done a lot of testing on the new stages, there's always the question of whether we've tested it enough. If you have a bad experience, please don't hesitate to give suggestions to us. Thank you!


All enemy units HP increased by 30% in 2 player mode

Bonus boosters are easier to pick up(Now they have a larger collision volume, based on the actual graph of the bonus boosters)

No longer charge when hitting a wall

Design changes

Victory screens now will appear faster in stages without a BOSS(e.g. stage 2-1 stage 3-2)

Turn down the default volume to 80


Fixed an issue where the background layer of some levels would sometimes become distorted after pressing pause

Fixed an issue where stage 5-2 could not be won in some special situations

Fixed an issue that after Mega Power completes recharge, player releasing the recharge button during pause time will display the first frame of Mega Power

Fixed an issue where the first frame of the Direction Warning UI would sometimes appear in the correct position after flashing on the screen in stage 5-2

Windows 64-bit Super Retro Fighter Content Depot 1574751
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