
The discretion of faction facilities has also changed this update. Faction factories will only do business with the faction that controls their territory or factions without control of any factories unless their territory is uncontrolled. The influence reward of faction contracts has been increased to compensate for the unlikelihood of a fruitful return journey.
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.20.9
Major Features
- Added faction bunkers across the map that provide special long distance hunts that spawn faction ships if within the territory of a faction with active members. Faction bunkers can only be used by a faction that controls the bunker. A faction can only accept one of these contracts at a time.
Minor Features
- Reduced the distance that escaping quarries flee.
- Increased the influence gain from delivery contracts.
- A faction that controls at least one factory can only accept faction deliveries from factories they control.
Bug Fixes
- Fixed hybrid landships being unable to deploy as non-landships.
- Fixed faction delivery contracts costing gold for players on hard difficulty.
Changed files in this update