As mentioned in our Road map announcement on the Steam page, the team is still hard at work getting the game to full functionality, and we're in the process of hiring on more programmers to ramp things up.
That said, this is our first Milestone update, and is mainly centered around the Implementation of the Dialogue System and all that entails. With the core Dialogue system in place, we'll be able to more easily add story content as well as build out the random events you can encounter in the Wilds going forward. We've also been busy adding in a bunch of general updates and bug fixes besides. We hope you'll be just as excited as we are to see where we go from here.
Updates:
- Dialogue System Implementation
- Story Tutorial
- Some Random Events in the Wilds
- Starter Monsters
- Added in Token Tooltips
- Potential End Turn Bug Fixes
- Increased scope of the general Stuck Card Bug Fix
- Fixed Card Stuck Bug niche case of Cards playing other Cards that Target Friendly
- Bleed/Poison now happen at the Start of Turn
- Monsters show up filtered by Biome (only Elites/Bosses for now)
- Faster Card Movement to Discard/Consume Piles
- Temporarily set all Quest Lengths to Short
- Biome-specific Combat Backgrounds
- Dragging already Queued Card Bug fix
- Added Missing Cat Forelegs to Monster Creation
- Music now Loops
- Update Log now disappears after first viewing
- Removed Floating Head Bug
- Enemy Attack All Bug
- Minor AI tweaks
- Minor Card tweaks
- Multicell Games
Changed files in this update