Lock N'Load! - Find below the full changelog of the second Orbital Bullet Early Access Update!
Bug fixes
- Fixed a bug, where an enemy hovering too high on Planet 3 (Miro), making him unreachable.
- Fixed a bug, where Laser SMG, Sniper, Scout Rifle, or Laser Beam Gun could deal double damage.
- Fixed a bug, where a corrupted save file could block pressing the Start Game button.
- The game will now inform you that a file is corrupted, and you can keep playing on another save slot or overwrite the corrupted one.
- Fixed a bug, where POI’s like Perks, Ammo Boxes or Dimensional Rifts, spawned at unreachable positions.
- Fixed a bug, where you could fall into or out of dimensional rifts.
- Fixed a display bug, where the class skill tree would show that an upgrade cost 30 neuropods.
- Fixed a display bug, where numbers could overlap in the Skill trees or in your HUD.
- Fixed a bug, where the rat drone would be stuck in the stun animation.
- Fixed a bug, where the reaper enemies could deal instant damage to the player by warping on top of their head.
- Fixed a bug, where enemies could drop / appear in a shop and could block your run.
- Fixed a bug, where you would not correctly see how many skill points are available until you skill for the first time.
- Fixed a bug, where the “Gunner in time” Mission would only give you 1 Neuropod instead of 2.
- If you previously completed the mission, you will be rewarded with 1 Neuropod on starting the game.
- Fixed a bug where the Sniper could not deal damage to the environment, when you selected the Armor-piercing Ammunition.
Changes
- From now on, when binding keys there will only one single window pop up, and you can immediately bind your keys.
- The pattern selection is now controllable with the mouse.
- Time Dimensional Rifts have now a new reward that lets you select 1 out of 2 perks for free.
- Life Dimensional Rifts give now always an XP-Capsule, letting you trade life vs a level up.
- Dimensional Rifts no longer contain chests that give way too much of the nanobyte currency.
- Dimensional Rifts have now different colors depending on their challenge.
- Enemies can no longer take damage when you are not in their floor, preventing hitting them with AoE from a floor below.
- Improved hit detection on the Laser SMG.
- XP-Capsules now give you as much experience as needed to get a level up, which makes them more valuable, if you recently leveled up and less valuable if you are about to hit the next level.
Balancing
We did a balancing pass over currencies with price changes and how many you would get in a single run. This way we want to make them more valuable and your choices, how to spend them more impactful.On top, permanent upgrades like Start-Capital and the Nanobyte-Safe become more important.
- Increased shop perk prices
- Planet 1: 20 → 50
- Planet 2: 30 → 80
- Planet 3: 80 → 100
- Planet 1: 20 → 50
- Health pack shop prices
- Planet 1: 20 → 30
- Planet 2: 20 → 60
- Planet 3: 20 → 100
- Planet 1: 20 → 30
- Upgrading weapons +1 Tier
- Planet 1: 50 → 70
- Planet 2: 120 → 150
- Planet 3: 150 → 200
- Planet 1: 50 → 70
- XP-Capsule shop prices:
- Planet 1: 50 → 70
- Planet 2: 125 → 140
- Planet 3: 250 → 200
- Planet 1: 50 → 70
Changed files in this update