Thank you all for your feedback and support!
Have fun!
- Bard’s base Power has been reduced from 70 to 50 for Concertist and Virtuoso.
- Experience gained in Endless mode has been increased by around 30%.
- Removed the Early Access panel when launching the game for the first time. (oops!)
- Fixed an issue with Thorns causing several major issues with heroes attacks and dungeon progression.
- Fixed an issue where changing the Special Event Themes in the settings would make them overlap on the menu screen.
- Fixed an issue allowing players to click the Sponsor button during the Secret Ingredient event without having enough tears.
- Fixed an incorrect amount of Life displayed during the Slimy Yet Satisfying event.
- Fixed an issue where the first artefact at the Archivist was not selected by default.
- Fixed an issue where monsters were not correctly displayed at level 2 for the Ascension mode team interface and in the team editor.
- Fixed an issue where monsters and traps tooltips in the Endless mode team interface were not showing up when hovering them.
- Fixed an issue where the Master’s stats in the info window after a run was still affected by the previous run upgrades.
- Fixed an issue where the Enchantress’ arcane spells during the Ritual task were not showing the correct visual when upgraded twice.
- Fixed an issue where giving up during Preparation Phase was softlocking the game.
EDIT: Hotfix 1.0.2
- Fixed an issue for saves created prior to the release update with a run in progress that would result in a softlock when losing or giving up during a dungeon.
- Fixed an issue with Slaveholder’s mission Return of the Vampire not having Skeleton monsters available during the run.
EDIT2: Hotfix 1.0.3
- Fixed an issue with Bards attack when killing a monster benefitting from Thorns that could lead to unwanted game behaviors afterwards.
- Fixed an issue where modded monsters were shown in the team edition for Endless and Ascension modes.
- Fixed an issue causing the game to softlock if an Orc Sorcerer was killed by a hero’s skill while trying to revive a monster with his passive.
- Fixed an issue with modded heroes considered incorrectly as monsters in the modding tool.
- Add missing characters for Czech.
- Fixed an incorrect description for Gnoll’s passive in Russian.
EDIT3: Hotfix 1.0.4
- Fixed an issue with Kamigoblins when their Kamikaze attack would soft lock the game if it kills all the units in the fight.
- Fixed an issue where the wrong Enchantress level to unlock the Engineer was displayed in the master selection window.
- Added another security during drag and drop in the team management window to prevent monsters or traps from ending in a floating spot in specific situations. Feel free to tell us if it still happens.
- Fixed an issue with modded heroes skills using the template animation sprites instead of the one from the modding folder.
- Empty attacks 2 and 3 folders for heroes have been removed from the mod files to avoid confusing modders.
- Fixed an issue where masters voice lines could be cut when launching a run during the transition to the Schedule scene.
EDIT4: Hotfix 1.0.5
- Intro skip button has been moved to the bottom left of the screen to prevent any overlay from overlapping it visually.
- Intro can now be skipped with the escape key.
- Prevent events requiring monsters from being picked if no non rare monsters are available.
- Fixed an issue with Kamigoblins when dying after using the Kamikaze attack with the Berserker’s Manual Artefact equipped soft locking the game.
- Fixed an issue with specific monster attacks that could result in a soft lock when dying from the Archmage Ignited Shield damage reflect.
- Fixed an issue with the Bat Mask when having only 1 monster available in the Garrison that would be spawned several times when several monsters were killed simultaneously in the first monsters room.
- Fixed an issue with the hero’s passive preventing monsters from coming back to life that could result in a soft lock in specific situations.
- Fixed an issue in endless mode where the Motivation window after a dungeon was not displayed when beating the last champion group of a year. Additionally, it was preventing players from opening the Team Management window.
- Fixed an issue allowing monsters usually not available for a master to be picked for Event task choices regardless.
Changed files in this update