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KILLRUN update for 30 April 2021

Closed Movement Prototype Patch Notes

Share · View all patches · Build 6629754 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

Hey guys - thanks for helping us playtest the Closed Movement Prototype.
The goal of getting you guys to help test the Closed Movement Prototype was to help us improve our core movement - and help point out any unintentional discrepancies with our goal.

Today we’re releasing a patch that is purely focused on fixing some of the issues with our core movement and nothing else. Just because you don’t see a bug or piece of feedback you reported on this list, doesn’t mean we aren’t going to fix it, we just won’t be releasing that fix with Movement Prototype/Jumper at this stage.

  • Added ‘Out of Stamina’ audio queue.
  • Added backwards keypress UI to ‘Show Movement Input’ setting.
  • Fixed an exploit when loading previous locations through the pause menu.
  • Sprinting diagonally now produces the correct player velocity.
  • Sprint regeneration time is now being calculated correctly.
  • Holding sprint is now enabled automatically after jumping.
  • Bug fixes on several maps.

Because of the core movement being changed, leaderboards have now been reset. Whilst we understand this might be frustrating, our goal is to get PROMOD movement exactly where it needs to be- no matter the cost. It’s also worth remembering that with the fixes and improvements that you reported and suggested, you should be able to achieve much faster times now. The previous times are now redundant.

The PROMOD Movement Prototype will be closing on the morning of May 10th 2021 where we’ll also post more information detailing our plans going forward. There will be more opportunities to help test different parts of PROMOD soon!

Changed depots in development_client branch

View more data in app history for build 6629754
PROMOD Content Depot 1442171
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