Player versus player mode has just been added where players take on each other in 6 different arenas using the same control and weapon that you have been familiar with in the campaign.
- Fun focused online Players versus Player battles with up to 9 players.
- Team up with friends locally on one machine to take on people online.
- Fight with 4 vehicles or on foot with 4 drivers
- Areans includes Japanese garden, harsh snow mountain, lush island beach, jungle military base, modern city runin.
- Surprise boss raid battles.
- Call in air strikes
- Bomb pick ups that do area damage.
- Light unlock progression
Also included in this big update are lots of tweaks and improvement to the campaign:
New game section: Player now control a massive battle cruiser right at the start of the game before the tank building section.
Add dash ability to drivers. All drivers now have the ability to quickly dash/jump forward to increase survivability.
Make most audio 3D positioned based for better immersion.
Other fix and improvements
Refine some driver aim mechanic to make them easier to use.
Reduce item drop rate in arena
Fix the achievement of beating the final boss doesn't unlock on Steam
Tall buildings destruction animation looks better
Fix bug where Jeep's gatling gun in survival mode make enemy vehicle lose vital parts.
Fix possible exploit for accessing secret area in level 4
Improve little mech machine gun visual and audio effect
Reduce vehicle disappear problem
Reduce frame stuttering
Add Hint about how to avoid the last boss ram attack
[+] Add error message when player try to change vehicle outside checkpoint
Better tank dash animation
Add quick jump forward ability to drivers
Tweak vehicle cycling order
Lower rescue allied soldier hp
Make path to train tugging more challenging
Make rescuing arcade vehicle more interesting
Refine train crossing dead collision
Player vehicle now not slowed down by machine gun
Enemy firing sound effect is position based
Make bomber audio position based
Tweak engine sound level
Fix bug where client can see host driver inside his tank
Fix desync in network where non host can't see the big machine
Rework the main menu logic
Fix bug where 2nd and 3rd player in multiplayer doesn't see each other movement