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Combat Labs update for 29 April 2021

Version 1.10.0

Share · View all patches · Build 6623980 · Last edited by Wendy

Patchnotes via Steam Community

Update for Version 1.10.0 is now Live!
Introducing a new map; the Bio-Dome. Host a game and have a go!

The Bio-Dome - a new flat, simple and symmetrical map situated in a Combat Labs Bio-Dome on the surface. Features lush plant life and curved walls creating interesting angles and a fun arena to traverse around during combat.

Edited Playermodels - redesigned player character models to fit more in line with the game's overall graphical theme.
Headshots / hit location damage multipliers - Damage is now dependent on where on the body your shot hits, headshots do the most damage, torso next, then arms and legs least.

Thank you.

[Version 1.10.0]

  • **Added Bio-Dome map
  • Damage is now affected by which body part was hit
  • Updated player model to be more stylised
    *** Added Jump Boost ability
  • Removed Sharpshooter ability
  • Added Bot support for forced 4 player maps
  • Added sparks hit-marker when hitting opponent
  • Added light indicators to targets behind cover in the Timed Target Range
  • Added a high-score sound for the Shooting Range
  • Decreased rate at which holograms spawn in the Aim Training
  • Adjusted Bot spawn positions on some maps
  • Secret door keypad code is now randomly generated
  • Minor Bot behaviour improvements
  • Minor Main Menu UI improvements
  • Fixed Sonic beam not affecting Bots
  • Fixed bug resulting in a Bot being spawned in the Shooting Range
  • Fixed bug allowing abilities to be used infinitely after changing loadout

[Known issues in this Patch]

  • Bots sometimes don't initiate correctly - especially on FloodTunnels and very rarely on other maps.
  • Bots do not immediately exit the spawn area on certain maps - especially on Rocket Silo, however they can be lured out when they see you.
Combat Labs Content Depot 1581281
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