This weeks update:
- Market now builds step by step.
- Added the ability to disable event notifications.
- The last 50 events can now be seen after clicking a new button at bottom right.
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Added a few extra checks to construction to try and avoid extra resources being delivered.
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Added info tabs to field and plot hud, this is just a small bit of related information. (Information tabs will be added to other buildings over time)
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Changed how destroy path, multi rock and tree buttons are positioned.
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Also changed how destroy path, multi rock and tree buttons highlights display their names.
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Fixed stockpiles thinking they weren't full when they were causing some bad issues.
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Fixed market max view distance.
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Fixed wheat carry animation speed.
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Fixed sawyer move speed.
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Improved market performance.
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Improved performance on wood and stone collection.
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Fixed an issue with labourer log detection and deletion.
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Fixed apiary max view distance.
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Fixed an issue with full stockpiles still trying to allow resources.
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Fixed orchard not removing grass.
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Fixed offset on destroy path icon.
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Fixed sleep animation glitch.
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Fixed plot hud translation and sizing issues.
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Increased stockpile plot size to remove gaps.
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Font improvements to market hud.
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Potentially fixed an issue with pasture creation.
Next week:
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Adding herbalists (Due to gatherers not providing enough herbs as they provide multiple resources).
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Bug fixing.
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Balances.
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Fix middle mouse button panning issues.
Changed files in this update