This weeks update:
- Market now builds step by step.
- Added the ability to disable event notifications.
- The last 50 events can now be seen after clicking a new button at bottom right.
- Added a few extra checks to construction to try and avoid extra resources being delivered.
- Added info tabs to field and plot hud, this is just a small bit of related information. (Information tabs will be added to other buildings over time)
- Changed how destroy path, multi rock and tree buttons are positioned.
- Also changed how destroy path, multi rock and tree buttons highlights display their names.
- Fixed stockpiles thinking they weren't full when they were causing some bad issues.
- Fixed market max view distance.
- Fixed wheat carry animation speed.
- Fixed sawyer move speed.
- Improved market performance.
- Improved performance on wood and stone collection.
- Fixed an issue with labourer log detection and deletion.
- Fixed apiary max view distance.
- Fixed an issue with full stockpiles still trying to allow resources.
- Fixed orchard not removing grass.
- Fixed offset on destroy path icon.
- Fixed sleep animation glitch.
- Fixed plot hud translation and sizing issues.
- Increased stockpile plot size to remove gaps.
- Font improvements to market hud.
- Potentially fixed an issue with pasture creation.
Next week:
- Adding herbalists (Due to gatherers not providing enough herbs as they provide multiple resources).
- Bug fixing.
- Balances.
- Fix middle mouse button panning issues.
Changed files in this update