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Update notes via Steam Community

Dear fellow card warriors,

Long time no talk - I hope you are all doing well! As promised in the last update from March 8th I haven't stopped working on Cardaclysm. Quite the opposite: A new update is live now, that changes some systems in the game completely, some even were rebuilt from scratch!

To celebrate, Cardaclysm is also 50% off for the next 7 days! ːsteamhappyː

Long story short - here is the complete changelog:

NEW STUFF:

  • New cards: Desert Imp, Blademaiden, Desert Lizard

  • Added full controller support

  • Completely redesigned the Book of Magic UI, it now has deck slots, filters and a search option

  • The tutorial has been completely redesigned, you now get more gold & a full deck during that map

CHANGES:

  • Redesigned the attack creature window

  • Redesigned the traveling traders and goblin's trade windows

  • Redesigned the mulligan screen

  • Redesigned the in-game menu

  • Redesigned the token trader window

  • You no longer need to unlock the second page in the artifact window, it is available by default

  • Traveling traders will now offer better deals than before

  • The Goblin will now be immensely more useful than before, calculating trades that are much better

  • Improved the health change indicator in battle, it is more accurate and reflects all health changes

  • The chest has been removed as you can now carry an infinite amount of cards, no limitations

  • Cards that you had in your chest prior to the new version are automatically moved to your book of magic

  • Fixed a bug where random generation in the Forest realm would generate unwalkable terrain

  • Fixed a bug where if you started moving before the camera settled, the camera got misplaced

  • Fixed a bug where the end reward for tier 1 would always be the exact same three cards

  • Fixed a bug where Mini Menace wouldn't get the Inspire effect when summoned next to a creature with [Inspire]

  • Fixed a bug where the Ice Wolf's attack effect could be heard even if sound volume was reduced to 0

  • Fixed a bug where the [Cure] ability wouldn't work on paralyzed creatures

  • Fixed a bug where the wrong equipment was displayed on the main character

  • Fixed a bug where the Venomous Staff also buffed enemies in the Poisonous Gardens realm

  • Mulligan card draws will no longer buff enemy Angels

  • Balance: Potion of Poison now costs 8 instead of 12

  • Balance: Antidote now has the [Cure] keyword

  • Balance: Concoction only paralyzes now. It costs 10 instead of 14

  • Balance: Sylvan Plates now give 2 gold every turn in battle, instead of every 2 turns

  • Elixir of Choice has been removed from the game. Elixirs you've already had were converted back to Concoctions.

  • Balance: Boom Bug costs 12 gold and 1 orb instead of 17 / 2

  • Balance: Crawling Bug costs 9 gold instead of 10

  • Balance: Thief, Assassin and Master Assassin now steal 6-12-20 instead of 4-6-8

  • Balance: Potion of Vigor and Potion of Energy now give 6 and 14 gold instead of 4 and 10

  • Balance: Ancient Warrior and Ancient Vanguard have been reverted to Ultimate 2 from 3

  • Balance: War's damage limit has been reduced to 6 from 8

  • Added a new design to the 'give up' button in battle

Thank you all very much for your ongoing feedback and support! ❤️ Your Steam Community posts and Discord comments helped a great deal on iomproving Cardaslysm!

Stay safe and see you all in the Realms of Cardaclysm!
Ede

https://store.steampowered.com/app/1252710/Cardaclysm/

Cardaclysm Content Depot 1252711
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