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GTFO update for 29 April 2021

GTFO PATCH NOTES - 2021-04-29

Share · View all patches · Build 6622385 · Last edited 29 April 2021 – 16:39:16 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.


Rundown 005 / Rebirth

New Features:
  • Updated: Intro videos
  • Added: Warden Artifacts & Boosters
  • Added: Floodways Environment
  • Added: New dangers to The Complex
  • Added: Flashlight Activity Indicator
  • Added: Terminal: Expanded the AutoComplete on more possible keywords
  • Added: Terminal: New attribute for PING command [-T]. Continues to ping the item until stopped or exiting terminal
  • Added: Terminal: Distance based PING command
  • Added: Intel button to Rundown Menu
  • GUI Settings: Primary Display setting in Video Settings
  • GUI Settings: Button to reset Gameplay & HUD settings to default
  • GUI Settings: Ability to enable/disable & scale UI Components for player
  • GUI Settings: Option to enable/disable Hit & Death indicators
  • GUI Settings: Added: "Stand on jump" toggle to Gameplay Settings
  • GUI Settings: Added: Flashlight HUD indicator under Inventory
Bug Fixes:
  • Fixed: Weapon out of ammo clicking bug (now it happens every time you try to fire)
  • Fixed: Settings Menu 0% shown consistently
  • Fixed: Laptop Terminals can now be player pinged
  • Fixed: Flashlight turning off on sentry placement or replacing consumables
  • Fixed: Bug where reload got cancelled & weapon was unusable when entering menu while reloading
  • Fixed: When starting then stopping to chat in elevator, UI now works as expected
  • Fixed: Menu sliders now use their whole range
  • Fixed: Bio-Tracker can no longer be given tool refills
  • Fixed: Bio-Tracker's tags no long stay on screen when they should be removed
  • Fixed: Join in progress crashes
  • Fixed: Auto-Completing Objectives (Cryo bug)
  • Fixed: Normalized S1 scan speeds for 1-3 players
  • Fixed: Watermark/Server Sync not always showing
  • Fixed: Matchmaking settings now save on disk
  • Fixed: Removed delay from end of hacking minigame
  • Fixed: Sentry Accuracy Issue bug
  • Fixed: C-foam will no longer pass through steel doors
  • Fixed: C-foam tripmine now explodes instantly to apply to enemies in radius, and has a visual explosion effect
  • Fixed: Condition where some enemies would have a small percent of health leftover from some weapons
  • Fixed: Where sentries would aim for the enemies head even when it is destroyed. Sentries will now aim for the chest if the head is destroyed.
  • Fixed: Terminal bug where you could do instant PINGs
  • Fixed: Where shooters couldn't hit you if you looked up/down
  • Fixed: Continuously shaking screen when you opened the menu after a melee hit
  • Fixed: Where mines wouldn't do proper amount of damage in certain situations (Doors / too many enemies around)
UI Polish:
  • Added hover effect when the mouse cursor is over a weapon or booster slot
  • Menu Bar selection will now light up
  • Improved the Weapon Selection UI
  • Renamed "Exit Lobby" to "Exit Expedition" and "Return to lobby" to "Retire To Lobby" buttons in the menu bar
  • Renamed "Objectives" page to "Objectives and Boosters"
  • Increased blood on screen when the player is downed
Weapon Tweaks & Balancing:

Returning Rundown Specific Weapons:
Machine Pistol
Burst Rifle
HEL Rifle
Machine Gun - TechMan Arbalist V

Added Rundown 005 Specific Weapons:
Heavy SMG
Double Tap Rifle

Removed Rundown 004 Specific Weapons:
HEL Revolver
Auto pistol
Heavy Assault Rifle
Choke mod shotgun
Machine Gun - TechMan Veruta XII
Burst Cannon

Slightly increased staggering effect

Machine Pistol:
Increased body shot damage
Slightly lowered ammo capacity
Slightly smaller hip fire spread

Increased body shot damage
Increased fire rate
Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread

Burst Rifle (Rundown Specific):
Increased clip size

Shotgun Semi:
Slightly increased ammo capacity
Slightly increased range effectiveness
One shots chargers

Combat Shotgun (Rundown Specific):
Slightly increased staggering effect
Increased body shot damage

Slightly reduced ammo capacity

Increased clip size
Slightly increased ammo capacity
Increased delay between shots
Reduced hipfire spread, and adjusted hipfire aim circle to fit bullet spread

Hel Gun:
Slightly shorter charge up time
Increased ammo capacity
Increased over-penetration
Increased body-shot damage
Adjusted hipfire aim circle to fit bullet spread

Hel Rifle:
Faster reload
Increased damage
Increased body-shot damage
Increased clip size
Increased over-penetration
Increased ammo capacity
Adjusted hipfire aim circle to fit bullet spread

Machine Gun - TechMan Arbalist V:
Increased fire rate

Mine Deployer:

  • Reduced max capacity from 10 to 8

Changed depots in releasetest branch

View more data in app history for build 6622385
Windows 64-bit Project Cell Content Depot 493521
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