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Legend of Keepers update for 29 April 2021

Legend of Keepers Full Release is out now!

Share · View all patches · Build 6621111 · Last edited by Wendy

Patchnotes via Steam Community

Hello everyone,

This is it. After more than a year in Early Access, Legend of Keepers is now full released!

Release Update: 1.0 patch notes

Features:
  • Ascension and Endless game modes are now available for everyone!
  • 5 new monsters: Skeleton Cultist, Skeleton Executioner, Skeleton Bull, Possessed Armor and Time Watcher!
  • 3 new traps: Monstrous Altar, Modified Fan and Trained Rats!
  • New class of hero: the Bard! We’re sure you’ll enjoy crushing some dodgy, singing humans!
  • 2 new champions: the Innkeeper and the Samurai!
  • New intro when launching the game!
  • 10 new Events!
  • Supporter Pack owners can now activate the special event theme they want in the settings!
  • Full controller support!
Improvements:
  • Performances in dungeons and transition to or from dungeons have been significantly improved.
  • Elements unlocked during a run are now displayed at the end of a run after the experience animation.
  • A button to automatically swap monsters from room 1 to room 2 has been added in the team management window.
  • Enchantress’ arcane spells now have their level displayed during the Ritual task.
  • A reminder message has been added in the team management window to remind players that monsters or traps can’t be moved around during a task.
  • Effects from plunders are now displayed in the Plunder task UI and can be hovered for more details.
  • Damage and Morale attacks preview is now taking the Dodge effect and hero’s passive into account.
Balancing:
  • Magic Purse artefact costs reduction has been reduced from 50% to 30%.
  • Ballista trap damage upgrades have been reduced from 40/50/70 to 30/40/55.
  • Furnace trap base damage has been increased from 5 to 15. Damage from upgrades have been increased from 20/40 to 35/55.
  • Dodge and hero’s passive allowing to avoid attacks are no longer triggered by monsters’ passives triggered and launched at the start of the turn like the Gargoyle’s one.
Bugs fixing:
  • Fixed an issue where tears cost of traps upgrades for level 4 and above was not removed from the player’s tears pool.
  • Fixed an issue with the Ancestral Elemental’s third attack upgrade.
  • Fixed an issue where only one of the available game over dialogs was displayed when losing or giving a run up.
  • Fixed an issue where right clicking on a monster or in the team management window was not working anymore to move monsters around.
  • Fixed an issue preventing the kills from Thorns effect to be counted correctly for the artefact unlocked at the Archivist.
  • Fixed an issue where the Electrical Coil was not working as intended at level 4 and above.
  • Fixed an issue with effects consumed from attacks that would generate unwanted turns skipping.
  • Fixed an issue where Artefacts giving additional attacks were not triggered correctly for attacks with a conditional additional attack.
  • Fixed an issue where heroes were going to the next room even if the last monster of the group was resurrected by the Crystal Skull artefact.
  • Fixed an issue where the Elementalist attack could bounce even if the Pocket Mirror artefact was preventing the death of the targeted monster.
  • Fixed an issue where the Unstable Elemental’s second attack was not giving shield if the target was killed from the damage.
  • Fixed an issue where the Revealing Lense artefact was not triggering if the attack would lower the target’s life under the threshold.
  • Fixed an issue where the Fang of Melinda artefact was triggered by attacks applying Burn even if the target was not already affected by Burn.
  • Fixed an issue with the Advanced traps tooltips not showing the correct number of upgrades in their tooltip.
  • Fixed an issue where modded monsters were randomly losing their attacks unlocked from level 2 to 4.
  • Fixed several cases of possible interactions with the interface just before or when the motivation recap window after a dungeon was displayed.
  • Fixed several issues where the fights could hang when killing or scaring one or several heroes at the same time that would lower the other heroes Morale to 0.
  • Fixed several issues with the Orc Sorcerer’s resurrection passive when a monster would die from damage over time at the start of their turn.
  • Fixed an issue where effects stacks were not correctly decreasing at the end of a hero’s turn if the hero killed the last monster of the group.
  • Fixed heroes called “John Doe” in Endless mode past a specific amount of years.
  • Fixed typos in different languages.

Throughout this Early Access, we have been working hard to meet your expectations.
Thank you to our community for their invaluable feedback and unfailing support that has allowed us to constantly improve the game. ❤️

https://store.steampowered.com/app/978520/Legend_of_Keepers_Career_of_a_Dungeon_Manager/

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Have fun!

The Goblinz Team

Windows Legend of Keepers Content Depot 978521
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macOS Dépôt : Legend of Keepers Mac Depot 978522
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Linux Dépôt : Legend of Keepers Linux Depot 978523
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DLC 1247010 Dépôt : Legend of Keepers - Supporter Pack (1247010) Depot 1247010
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