[Notice] Update and Fixed Bugs (April 29th, 2021 KST/CET April 28th PST/EST)
Dear Soldiers,
We are always responsive as much as we can be based on your feedback.
Accordingly, we are planned to update fixed bugs and improvements as follows.
Schedule
14:00-16:00 April 15th KST
21:00-23:00 April 14th PST
18:00-19:00 April 15th CET
- New tank released.
- Solar Tank has been added.
- A tank that uses solar energy to attack.
- Solar shell
- – Fire a solar bullet with a large explosive range.
- Solar energy shell
- Accumulates solar energy and makes powerful attacks.
- Solar energy is collected as the turn passes, and the accumulated energy is reset when solar energy is fired.
- The accumulated solar energy is displayed on the tank.
- Solar drone
- You can call Solar drone.
- Solar drones makes additional attacks on enemies hit by Solar shell or Solar Energy.
- New features added.
- A UI which informs the weather has been added.
- A weather information is added to wind direction information. (The weather in the game will not change in the same game.)
- There will be three weather options in the game. ‘Sunny’, ‘Weak wind’, ‘Beware of strong winds’
- ‘Sunny’ is generally a weak wind, and it can be no wind.
- ‘Weak wind’ is a wind between a weak wind and a strong wind.
- ‘Beware of strong winds’ applies only strong winds.
- A product that allows you to purchase Cring with Gems has been added to the store.
- Function Improvement
- We have fixed AI to use jumps more aggressively to break through obstacles.
- Terms of Use have been added. You can check it in the game setting.
- When selecting secondary bullets for Blazer, the protractor will be deactivated.
- We have corrected the indicator color to change when the secondary bullet exceeds the minimum range for Blazer.
- The incidence of ‘windless’ condition has been reduced.
- The position of camera switch message has been adjusted for custom cameras.
- The wind patterns have been diversified.
- Balance Correction
- Secondary weapon change
- All secondary weapons have been changed to use only once during the game.
- The performance of the secondary weapon has been changed.
- Recovery chip
- The recovery effect has been increased to 450.
- Move chip
- When you move using Move chip and collide with enemy, the enemy will be paralyzed.
- Reflect chip
- Damage reflection effect has increased from 30% to 40%.
- Shield chip
- Defense effect has increased from 30% to 40%.
- Item function change
- Some changes have been made to the function of using multiple chips.
- When using multiple chips, only 60% of the original attack power is applied to the shots fired.
- Explosion chip use function has been partially changed.
- As described in the explosion chip, it explodes only once.
- Additional explosions caused by the Explosion chip have only 70% power.
-Blazer
- The operating method of flame spray has been changed.
- If the indicator that is output when firing fire is red, it is 100%, and the damage gradually decreases depending on the size after turning to black.
- If you shoot at the maximum size, only 40% of the original damage is applied.
- Windblow
- Damage bonus by reinforcing propellers has been increased.
- The additional bonuses per wind are (2/2.2/2.4/2.6/3 - > 2/2.5/3/3.5/4)
- Rainbow Shell
- The operation of Rainbow Shell’s passive ‘Burrow’ has been changed.
- The HP recovery effect when activating Burrow has changed to a continuous recovery effect.
- The duration of the effect is 5 turns.
- However, after using the effect, a cooldown of 10 will be applied.
- The amount of recovery is (20/30/40/50/60)
- The probability of the effect has been changed (12%/16%/20%/24%/30% -> 19%/23%/30%/36%/46%)
- Iron Hammer
- The damage of Flame Mace is changed (122/166/186/208/233 -> 122/185/217/255/299)
- The attack power of Plump Mace is changed (155/167/171/176/181 -> 155/177/185/194/203)
- Catapult
- Fire damage caused by Flame Rock has been changed as follows. (3/5/8/11/14 -> 3/6/10/15/21)
- Multi tank
- The damage of the Flame Warhead has been changed to grow according to the skill level. (2/4/7/11/16)
- Skins Added
- Cring Skins have been added.
- Flower Solar Tank
-Gem Skins have been added.
- Cupidbow
- Deep sea aposeidon
- Man-eating Plant Solar Tank
- Bugs Fixed
- Fixed an issue where players could move for a certain period after using secondary bullets for Blazer.
- Fixed an issue where the character preview was not visible when using the 무브칩 after selecting secondary bullet for Blazer.
- Fixed a problem where the intro was not skipped when playing in some areas.
- Fixed an issue where the effect did not work when using stealth(은신) chip. Ex) Carrot Passive Effect
- Fixed an issue that caused abnormal damage due to overlapping skills. Ex) 캐터필드’s fire damage
- Fixed an issue where corpses were not affected by gravity after charters’ death.
- Fixed the phenomenon of scrolling when viewing the message in the store
- Corrected a typo in the warning message displayed when chatting with a user who entered the game.
- Fixed an issue where the reflect chip's damage reflection was applied to itself.
- Fixed the status message displayed when attempting to enter a room that is already in progress in the game finder UI.
Changed files in this update