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FortressV2 update for 29 April 2021

[Notice] Update and Fixed Bugs (April 29th, 2021 KST/CET April 28th PST/EST)

Share · View all patches · Build 6618629 · Last edited 29 April 2021 – 05:06:05 UTC by Wendy

Patchnotes via Steam Community

[Notice] Update and Fixed Bugs (April 29th, 2021 KST/CET April 28th PST/EST)

Dear Soldiers,
We are always responsive as much as we can be based on your feedback.
Accordingly, we are planned to update fixed bugs and improvements as follows.

14:00-16:00 April 15th KST
21:00-23:00 April 14th PST
18:00-19:00 April 15th CET

  1. New tank released.
  • Solar Tank has been added.
  • A tank that uses solar energy to attack.
  • Solar shell
  • – Fire a solar bullet with a large explosive range.
  • Solar energy shell
  • Accumulates solar energy and makes powerful attacks.
  • Solar energy is collected as the turn passes, and the accumulated energy is reset when solar energy is fired.
  • The accumulated solar energy is displayed on the tank.
  • Solar drone
  • You can call Solar drone.
  • Solar drones makes additional attacks on enemies hit by Solar shell or Solar Energy.
  1. New features added.
  • A UI which informs the weather has been added.
  • A weather information is added to wind direction information. (The weather in the game will not change in the same game.)
  • There will be three weather options in the game. ‘Sunny’, ‘Weak wind’, ‘Beware of strong winds’
  • ‘Sunny’ is generally a weak wind, and it can be no wind.
  • ‘Weak wind’ is a wind between a weak wind and a strong wind.
  • ‘Beware of strong winds’ applies only strong winds.
  • A product that allows you to purchase Cring with Gems has been added to the store.
  1. Function Improvement
  • We have fixed AI to use jumps more aggressively to break through obstacles.
  • Terms of Use have been added. You can check it in the game setting.
  • When selecting secondary bullets for Blazer, the protractor will be deactivated.
  • We have corrected the indicator color to change when the secondary bullet exceeds the minimum range for Blazer.
  • The incidence of ‘windless’ condition has been reduced.
  • The position of camera switch message has been adjusted for custom cameras.
  • The wind patterns have been diversified.
  1. Balance Correction
  • Secondary weapon change
  • All secondary weapons have been changed to use only once during the game.
  • The performance of the secondary weapon has been changed.
  • Recovery chip
  • The recovery effect has been increased to 450.
  • Move chip
  • When you move using Move chip and collide with enemy, the enemy will be paralyzed.
  • Reflect chip
  • Damage reflection effect has increased from 30% to 40%.
  • Shield chip
  • Defense effect has increased from 30% to 40%.
  • Item function change
  • Some changes have been made to the function of using multiple chips.
  • When using multiple chips, only 60% of the original attack power is applied to the shots fired.
  • Explosion chip use function has been partially changed.
  • As described in the explosion chip, it explodes only once.
  • Additional explosions caused by the Explosion chip have only 70% power.


  • The operating method of flame spray has been changed.
  • If the indicator that is output when firing fire is red, it is 100%, and the damage gradually decreases depending on the size after turning to black.
  • If you shoot at the maximum size, only 40% of the original damage is applied.
  • Windblow
  • Damage bonus by reinforcing propellers has been increased.
  • The additional bonuses per wind are (2/2.2/2.4/2.6/3 - > 2/2.5/3/3.5/4)
  • Rainbow Shell
  • The operation of Rainbow Shell’s passive ‘Burrow’ has been changed.
  • The HP recovery effect when activating Burrow has changed to a continuous recovery effect.
  • The duration of the effect is 5 turns.
  • However, after using the effect, a cooldown of 10 will be applied.
  • The amount of recovery is (20/30/40/50/60)
  • The probability of the effect has been changed (12%/16%/20%/24%/30% -> 19%/23%/30%/36%/46%)
  • Iron Hammer
  • The damage of Flame Mace is changed (122/166/186/208/233 -> 122/185/217/255/299)
  • The attack power of Plump Mace is changed (155/167/171/176/181 -> 155/177/185/194/203)
  • Catapult
  • Fire damage caused by Flame Rock has been changed as follows. (3/5/8/11/14 -> 3/6/10/15/21)
  • Multi tank
  • The damage of the Flame Warhead has been changed to grow according to the skill level. (2/4/7/11/16)
  1. Skins Added
  • Cring Skins have been added.
  • Flower Solar Tank

-Gem Skins have been added.

  • Cupidbow
  • Deep sea aposeidon
  • Man-eating Plant Solar Tank
  1. Bugs Fixed
  • Fixed an issue where players could move for a certain period after using secondary bullets for Blazer.
  • Fixed an issue where the character preview was not visible when using the 무브칩 after selecting secondary bullet for Blazer.
  • Fixed a problem where the intro was not skipped when playing in some areas.
  • Fixed an issue where the effect did not work when using stealth(은신) chip. Ex) Carrot Passive Effect
  • Fixed an issue that caused abnormal damage due to overlapping skills. Ex) 캐터필드’s fire damage
  • Fixed an issue where corpses were not affected by gravity after charters’ death.
  • Fixed the phenomenon of scrolling when viewing the message in the store
  • Corrected a typo in the warning message displayed when chatting with a user who entered the game.
  • Fixed an issue where the reflect chip's damage reflection was applied to itself.
  • Fixed the status message displayed when attempting to enter a room that is already in progress in the game finder UI.
Windows 64-bit FortressCustom Content Depot 1279581
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