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Update notes via Steam Community

Walpurgis Night is quite similar to Halloween in many ways; in fact, it mirrors it. It is no coincidence that we scheduled a major upgrade of graphics and gameplay on this date.
Main innovations:

  • We improved the tutorial. As requested by numerous players, we added pop-ups that appear as the game progresses (this can be turned off with a single click if needed).

  • We have added multi-round battles, a more promising mode in terms of tactics and planning. If you prefer classic, fast, single-round combats, you can disable the multi-round option in the settings. But we highly recommend trying the new approach. Note that the change in combat mode also impacts the balance and the stats of characters and NPCs.

  • You can play the classic game in two modes now: Halloween and Walpurgis Night. The difference is mainly visual. Сheck out the spring decorations!

  • Permanent Death mode is also available in the classic game. We highly recommend trying it for a more challenging and interesting playthrough.

  • One gate sigil becomes unlocked as the final ritual begins, depending on the balance between Changers and Keepers. The balance is determined by the outcomes of shared events and high-level rituals (above the eighth).

  • The presence of permanent death opens up new opportunities to win the game. For example, you can kill all enemies before the final ritual.

  • We added an entirely new game mechanic: Gods' Emanations. Each turn, you can choose an emanation of one of the previously summoned deities, which will give you specific gameplay bonuses.

  • Detailed hints on the alchemy screen can be disabled, making creating essences more challenging and exciting.

  • In combat with an NPC, the monster now strikes first.

  • We improved poisons and curses; now they can be found in locations as well as bought in the shop.

  • Character information screen was significantly improved, redesigned and extended. It makes sense to visit it more often. On the same screen, you can now choose divine emanations.

  • Narrative and visual improvements in Dream-Quest mode and, accordingly, in the demo version. Nyarlathotep as the guide was replaced by the more fitting Hypnos, and the final scene was improved as well.

  • Graphic improvements throughout the game.

  • UI/UX improved, both visually and functionally.

  • Insanity side-effects improved, especially on the Alchemy screen

  • We have fixed numerous bugs in single-player and multiplayer.

  • Credits screen added.

We are waiting for your feedback!

*We also added some secrets. Or did we?

Windows October Night Games Windows Depot 1334581
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Linux 64-bit October Night Games Linux Depot 1334582
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