Update:
Had to roll back the ocean noise change temporarily, and was only able to do so for Windows. Will up a similar change for Linux in the morning, and fix whatever's wrong with it with some good new data I've received.
v 0.7.4.4 2021.04.28
- Rolled back ocean noise changes temporarily
Original Post:
This patch fixes a number of small but impactful bugs with yesterdays patch. The largest of which is something that has been hiding since the biome update, and unfortunately may cause the ground to shift a bit at places where a biome is blending with the ocean biome. This should smooth the biome shifting overall, and create more natural looking features. The map certainly shows the more interesting formations, and there were still some sharp artifacts showing up near the starting area that this change also fixes.
In the event that a shift in height noise has put a building in a funky spot, I've updated the console command:
/forceworldupdate
This will turn the loaded worlds version number backwards, so that when you return to the main menu it will require an "update" which will mark buildings for repositioning. I do not forsee any more changes to noise math in the near future, but this one was important to get in before pushing these changes from beta to live.
v 0.7.4.3 2021.04.28
- Map now updates tiles near the player first
- Updated /forceworldupdate console command
- Fixed the noise offset also offsetting the starter area
- Fixed ocean noise unnecessarily lowering other biomes height math which could also cause sharp edges near the start
- Fixed map tiles going underneath other map tiles sometimes while the map redraws
- Fixed a rotation error positioning icons on the map improperly
- Fixed colors on the map going darker than intended in some cases
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta.
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Changed depots in beta branch