Modified water detection with Evaporators (any water block vertically along the pipe should trigger it being submerged)
Still working on optimization. Balancing and focusing on resource scarcity/availability will be done soon as well.
Future balancing outline (subject to change):
Miners should "miss" (or output none) every so often in addition to being slow when mining with a softer metal.
I think rates from a lot of machines will be reduced or tuned. There may be extra junk generated by some machines (like when mining for gemstones)
Gemstone tipped miners and excavators will be very fast and "miss" far less (to be implemented)
undergound ore will be adjusted a bit
Hopefully with the voxel optimizations, quarries should be possible to implement without crazy lag, hopefully straightforward but challenging for the player.
Ideally quarries will use a bucket-wheel excavator with a moving conveyor and storing/sorting/processing all the resources should be very difficult.
Duplicating resources should be possible in some (legal) way involving Coppies (one reason for the name) even if that means a currency generated from them to be used to 'buy' blocks.
Obviously that's only one stray idea, but a value exchange duplicating system involving Coppies in some way that's not broken or dumb.
Demons/creatures implemented should be farmable but not spawn-farmable
Other dimensions implemented should have similar scarcity levels for all but a few things
I think the first Dimension will be introduced in V0.01 without much content, but future dimensions will likely be held off until they're full of things.
The MidWorld should be demon free and mostly peaceful apart from some that may slip through from other dimensions
There may be a teleport machine that ties into dimensional travel, and cats.
Please contact email@example.com if you have any issues.
If you're also somehow knee deep in scarcity theory feel free to chat firstname.lastname@example.org