Added: Saved games sorted by Last Played.
Tweak: Arena Battle stages will calm down on the number of enemies they spawn at once. Except for Slaughter Time, of course.
Tweak: (Story) Fallen teammates will receive a little shove forward when they climb back into a stage after falling off a ledge while incapacitated. This should stop them falling backwards off the ledge they just recovered from.
Tweak: Those little blips over a character talking in a cutscene will now disappear the moment someone else starts talking.
Tweak: Upped the spawn frequency of weapon drops in Slaughter Time.
Fixed: Dead teammates being returned to a stage will no longer stand there idle, unable to be saved.
Fixed: Water was considering too many physics objects. Significantly reduced which objects water will interact with, which should help tremendously with lag spikes in the Mining Sector.
Fixed: Rare bug where using a Takedown on someone just as they leave a door could cause you and them to fly out of the stage.
Fixed: Bodies wouldn't decay at certain times during Slaughter Time stage (or any stage really, but mostly that one).
Update [1.33.i] Patch Notes
Update notes via Steam Community
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