Hotfix 0.8820, uploaded April 28, 2021.
Hotfix 0.8821, uploaded April 29, 2021.
Please use separate threads in the forum <Bug Reports> if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/
Campaigns:
- no rail movement on enemy territory
- added hint about low morale groups (reinforcements) in battle panel
- fixed: recruiting panel: sorting states by volunteers and drafts not working
- units with low strength are now disbanded after a battle
- added blinking symbol to inform player about available but not used research slots
- fixed: influence on state support coming from appointment of political commanders is counted every reload
- AI now takes state support into account when recruiting
- restricted “state to raise” for USCT/CSCT to main states
- units now may not move pre-war, garrisons may not be reinforced or transfered pre-war
- no trade of military goods between Union and CSA, also pre-war
- units get new name if commander is changed (CSA)
- added text search function for filters in military panel, eg. for commander names
- fixed: too slow construction progress for small buildings, eg. telegraph stations
- fixed: tooltips for colors, unread dispatches
- fixed: regulars are also resetted when researching conscription act, newly raised units now get longer contracts
- removed military installations from economic report “company foundations”
- added additional battlefields
- fixed: AI has more than 3 grand strategies activated when reloading
- fixed: loading info shows old policy descriptions
- fixed: units or garrisons across rivers do not block town occupation anymore
- horse artillery is now smaller
- fixed: rearguard actions not happening while a (multi-day) manual played battle is still raging after returning to campaign
- renewed readiness logics: now only units with high readiness may enter enemy territory, readiness is recovering and consumed depending on factors like commander attributes, weather etc.
- refixed: enemy fleets blocking town occupation
- fixed: lower pre-war unit sizes lead to negative sick numbers and unusual high brigade strength
- fixed: reloading resets number of sick soldiers
- AI now assaults in sieges if strength is appropriate
- fixed fleet renaming input caret
- fixed: when switching from fleet to army panel the old commander stays selected
- when replacing a commander the filter are now automatically adjusted to army/navy
- sea, river, rail movement buttons deactivated by default
- fixed: message for bond issuances also launched when enemy faction issues bonds
- fixed: wrong weapon type for 2 brigades in 1864 scenario
- fixed: unit icons may be displaced at the end of moving
- commander attributes are now correctly shown in commander management, taking into account lack of experience
- fixed: switching from a full readiness unit to low readiness unit while construction menu is open allows construction for low readiness unit too (Hotfix 0.8820)
- fixed: fleets recover readiness too slowly (Hotfix 0.8821)
Battles:
- fixed: AI movement is sometimes stuck on an objective although already taken
- groups with low reinforcement times now appear immediately/faster on the battlefield
- reworked AI deployment and AI entrenchments, note: overlapping deployment zones still in work
- all subordinates of groups that arrive during night are placed immediately on the battlefield
- potentially fixed: deleting sprites in battles may sometimes lead to exceptions and lags
- fixed: Church0_0 disappearing when coming close with camera
- adding higher speed for horse artillery
- fixed: parapets receive wrong level when reloaded
- construction in game phase of parapets that were planned in deployment phase not possible any more
- added option to clear message log for battles
- fixed: changing group formation does not change formations of single brigades if order delay is on
- fixed: campaign influences (state support, national morale) are taken from campaign scenario start, not the latest values
- units may surrender now if routed and national morale & average army morale is low
- fixed wrong activated objectives in historical battles
- neutral objectives are removed in campaign battles to prevent sudden switches of defensive to offensive battles
- trenches and barricades are now hidden in FOW
- routed units EOD are withdrawing from battlefield at night
- reinforcements now entering in double line formation
- fixed: redeployment close to borders may shift units out of the map
- fixed: clouds not visible
- refixed: FOW visible for a second at game start
- added historical battles: Appomattox, Glorieta Pass
- units falling back now do not stop to engage enemies until their fallback destination is reached
- fixed: reloading campaign battles reduces commander attributes (Hotfix 0.8820)
Others:
- fixed: date inaccuracy leads to delayed changing of flags
- debug logs can now be deactivated in build
- added buttons to dispatches: “Mark all as read”, “Delete all read dispatches”
- fixed: first dispatch symbol remains on screen although deleted
- fixed: message log button remains active if LMB on empty dispatch paper
- added larger cursor for high resolutions
- added GT mouse cursor for main menu
- added additional commander pictures
Changed files in this update