Patch 0.8819, uploaded April 27, 2021.
Hotfix 0.8820, uploaded April 28, 2021.
Hotfix 0.8821, uploaded April 29, 2021.
Please use separate threads in the forum <Bug Reports> if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/
Campaigns:
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no rail movement on enemy territory
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added hint about low morale groups (reinforcements) in battle panel
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fixed: recruiting panel: sorting states by volunteers and drafts not working
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units with low strength are now disbanded after a battle
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added blinking symbol to inform player about available but not used research slots
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fixed: influence on state support coming from appointment of political commanders is counted every reload
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AI now takes state support into account when recruiting
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restricted “state to raise” for USCT/CSCT to main states
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units now may not move pre-war, garrisons may not be reinforced or transfered pre-war
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no trade of military goods between Union and CSA, also pre-war
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units get new name if commander is changed (CSA)
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added text search function for filters in military panel, eg. for commander names
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fixed: too slow construction progress for small buildings, eg. telegraph stations
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fixed: tooltips for colors, unread dispatches
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fixed: regulars are also resetted when researching conscription act, newly raised units now get longer contracts
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removed military installations from economic report “company foundations”
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added additional battlefields
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fixed: AI has more than 3 grand strategies activated when reloading
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fixed: loading info shows old policy descriptions
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fixed: units or garrisons across rivers do not block town occupation anymore
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horse artillery is now smaller
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fixed: rearguard actions not happening while a (multi-day) manual played battle is still raging after returning to campaign
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renewed readiness logics: now only units with high readiness may enter enemy territory, readiness is recovering and consumed depending on factors like commander attributes, weather etc.
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refixed: enemy fleets blocking town occupation
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fixed: lower pre-war unit sizes lead to negative sick numbers and unusual high brigade strength
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fixed: reloading resets number of sick soldiers
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AI now assaults in sieges if strength is appropriate
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fixed fleet renaming input caret
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fixed: when switching from fleet to army panel the old commander stays selected
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when replacing a commander the filter are now automatically adjusted to army/navy
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sea, river, rail movement buttons deactivated by default
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fixed: message for bond issuances also launched when enemy faction issues bonds
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fixed: wrong weapon type for 2 brigades in 1864 scenario
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fixed: unit icons may be displaced at the end of moving
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commander attributes are now correctly shown in commander management, taking into account lack of experience
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fixed: switching from a full readiness unit to low readiness unit while construction menu is open allows construction for low readiness unit too (Hotfix 0.8820)
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fixed: fleets recover readiness too slowly (Hotfix 0.8821)
Battles:
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fixed: AI movement is sometimes stuck on an objective although already taken
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groups with low reinforcement times now appear immediately/faster on the battlefield
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reworked AI deployment and AI entrenchments, note: overlapping deployment zones still in work
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all subordinates of groups that arrive during night are placed immediately on the battlefield
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potentially fixed: deleting sprites in battles may sometimes lead to exceptions and lags
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fixed: Church0_0 disappearing when coming close with camera
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adding higher speed for horse artillery
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fixed: parapets receive wrong level when reloaded
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construction in game phase of parapets that were planned in deployment phase not possible any more
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added option to clear message log for battles
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fixed: changing group formation does not change formations of single brigades if order delay is on
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fixed: campaign influences (state support, national morale) are taken from campaign scenario start, not the latest values
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units may surrender now if routed and national morale & average army morale is low
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fixed wrong activated objectives in historical battles
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neutral objectives are removed in campaign battles to prevent sudden switches of defensive to offensive battles
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trenches and barricades are now hidden in FOW
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routed units EOD are withdrawing from battlefield at night
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reinforcements now entering in double line formation
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fixed: redeployment close to borders may shift units out of the map
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fixed: clouds not visible
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refixed: FOW visible for a second at game start
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added historical battles: Appomattox, Glorieta Pass
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units falling back now do not stop to engage enemies until their fallback destination is reached
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fixed: reloading campaign battles reduces commander attributes (Hotfix 0.8820)
Others:
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fixed: date inaccuracy leads to delayed changing of flags
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debug logs can now be deactivated in build
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added buttons to dispatches: “Mark all as read”, “Delete all read dispatches”
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fixed: first dispatch symbol remains on screen although deleted
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fixed: message log button remains active if LMB on empty dispatch paper
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added larger cursor for high resolutions
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added GT mouse cursor for main menu
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added additional commander pictures
Changed files in this update