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Update notes via Steam Community

Patch 0.8819, uploaded April 27, 2021.
Hotfix 0.8820, uploaded April 28, 2021.
Hotfix 0.8821, uploaded April 29, 2021.

Please use separate threads in the forum <Bug Reports> if you experience any issues:
https://steamcommunity.com/app/654890/discussions/2/

Campaigns:

  • no rail movement on enemy territory

  • added hint about low morale groups (reinforcements) in battle panel

  • fixed: recruiting panel: sorting states by volunteers and drafts not working

  • units with low strength are now disbanded after a battle

  • added blinking symbol to inform player about available but not used research slots

  • fixed: influence on state support coming from appointment of political commanders is counted every reload

  • AI now takes state support into account when recruiting

  • restricted “state to raise” for USCT/CSCT to main states

  • units now may not move pre-war, garrisons may not be reinforced or transfered pre-war

  • no trade of military goods between Union and CSA, also pre-war

  • units get new name if commander is changed (CSA)

  • added text search function for filters in military panel, eg. for commander names

  • fixed: too slow construction progress for small buildings, eg. telegraph stations

  • fixed: tooltips for colors, unread dispatches

  • fixed: regulars are also resetted when researching conscription act, newly raised units now get longer contracts

  • removed military installations from economic report “company foundations”

  • added additional battlefields

  • fixed: AI has more than 3 grand strategies activated when reloading

  • fixed: loading info shows old policy descriptions

  • fixed: units or garrisons across rivers do not block town occupation anymore

  • horse artillery is now smaller

  • fixed: rearguard actions not happening while a (multi-day) manual played battle is still raging after returning to campaign

  • renewed readiness logics: now only units with high readiness may enter enemy territory, readiness is recovering and consumed depending on factors like commander attributes, weather etc.

  • refixed: enemy fleets blocking town occupation

  • fixed: lower pre-war unit sizes lead to negative sick numbers and unusual high brigade strength

  • fixed: reloading resets number of sick soldiers

  • AI now assaults in sieges if strength is appropriate

  • fixed fleet renaming input caret

  • fixed: when switching from fleet to army panel the old commander stays selected

  • when replacing a commander the filter are now automatically adjusted to army/navy

  • sea, river, rail movement buttons deactivated by default

  • fixed: message for bond issuances also launched when enemy faction issues bonds

  • fixed: wrong weapon type for 2 brigades in 1864 scenario

  • fixed: unit icons may be displaced at the end of moving

  • commander attributes are now correctly shown in commander management, taking into account lack of experience

  • fixed: switching from a full readiness unit to low readiness unit while construction menu is open allows construction for low readiness unit too (Hotfix 0.8820)

  • fixed: fleets recover readiness too slowly (Hotfix 0.8821)

Battles:

  • fixed: AI movement is sometimes stuck on an objective although already taken

  • groups with low reinforcement times now appear immediately/faster on the battlefield

  • reworked AI deployment and AI entrenchments, note: overlapping deployment zones still in work

  • all subordinates of groups that arrive during night are placed immediately on the battlefield

  • potentially fixed: deleting sprites in battles may sometimes lead to exceptions and lags

  • fixed: Church0_0 disappearing when coming close with camera

  • adding higher speed for horse artillery

  • fixed: parapets receive wrong level when reloaded

  • construction in game phase of parapets that were planned in deployment phase not possible any more

  • added option to clear message log for battles

  • fixed: changing group formation does not change formations of single brigades if order delay is on

  • fixed: campaign influences (state support, national morale) are taken from campaign scenario start, not the latest values

  • units may surrender now if routed and national morale & average army morale is low

  • fixed wrong activated objectives in historical battles

  • neutral objectives are removed in campaign battles to prevent sudden switches of defensive to offensive battles

  • trenches and barricades are now hidden in FOW

  • routed units EOD are withdrawing from battlefield at night

  • reinforcements now entering in double line formation

  • fixed: redeployment close to borders may shift units out of the map

  • fixed: clouds not visible

  • refixed: FOW visible for a second at game start

  • added historical battles: Appomattox, Glorieta Pass

  • units falling back now do not stop to engage enemies until their fallback destination is reached

  • fixed: reloading campaign battles reduces commander attributes (Hotfix 0.8820)

Others:

  • fixed: date inaccuracy leads to delayed changing of flags

  • debug logs can now be deactivated in build

  • added buttons to dispatches: “Mark all as read”, “Delete all read dispatches”

  • fixed: first dispatch symbol remains on screen although deleted

  • fixed: message log button remains active if LMB on empty dispatch paper

  • added larger cursor for high resolutions

  • added GT mouse cursor for main menu

  • added additional commander pictures

Grand Tactician: The Civil War (1861-1865) Public Depot 654893
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