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Rising Constellation update for 27 April 2021

Weekly Release Changelog v0.27

Share · View all patches · Build 6608636 · Last edited by Wendy

Patchnotes via Steam Community
Evolution of the Fight System
  • The level advancement of the ships has been redesigned to be more natural;

  • The maneuverability, attack, shield and FLAK values are now slightly increased for each level gained;

  • The way morale works in battle has been largely reworked and calibrated. Each ship has a morale base, increased by the level of the navarch of the fleet and the level of the ship;

  • The initiative of the ships (the actions ordering) has been redesigned: at the beginning of each turn the ships are ordered according to their morale (the highest morale starts);

  • New ship balancing:

  • The ships cost approx. 50% less credits to build;

  • The ships cost approx. 20% less technology to build;

  • The ships cost approx. 20% less production to build;

  • The hull

  • The hull and attacks of the ships have been largely redesigned to reduce the gap between smaller and larger ships;

  • A simple combat simulator (accessible only with certain access rights) appears in the portal.

Various improvements
  • Added a profile ranking page (Elo points);
  • Interface scale setting is saved between game sessions and is easier to understand;
Bug fixes
  • Fixed: Dominion conquest issues;
  • Fixed: Ships were not gaining xp at the end of a fight.
Rising Constellation Windows 32-bit Depot 1393661
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Rising Constellation Windows 64-bit Depot 1393662
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Rising Constellation macOS Depot 1393663
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Rising Constellation Linux 32-bit Depot 1393665
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