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Update notes via Steam Community

Evolution of the Fight System


  • The level advancement of the ships has been redesigned to be more natural;
  • The maneuverability, attack, shield and FLAK values are now slightly increased for each level gained;
  • The way morale works in battle has been largely reworked and calibrated. Each ship has a morale base, increased by the level of the navarch of the fleet and the level of the ship;
  • The initiative of the ships (the actions ordering) has been redesigned: at the beginning of each turn the ships are ordered according to their morale (the highest morale starts);
  • New ship balancing:
    • The ships cost approx. 50% less credits to build;
    • The ships cost approx. 20% less technology to build;
    • The ships cost approx. 20% less production to build;
    • The hull
    • The hull and attacks of the ships have been largely redesigned to reduce the gap between smaller and larger ships;

  • A simple combat simulator (accessible only with certain access rights) appears in the portal.


Various improvements


  • Added a profile ranking page (Elo points);
  • Interface scale setting is saved between game sessions and is easier to understand;


Bug fixes


  • Fixed: Dominion conquest issues;
  • Fixed: Ships were not gaining xp at the end of a fight.
Windows 32-bit Rising Constellation Windows 32-bit Depot 1393661
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Windows 64-bit Rising Constellation Windows 64-bit Depot 1393662
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macOS 64-bit Rising Constellation macOS Depot 1393663
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Linux Rising Constellation Linux 32-bit Depot 1393665
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