Evolution of the Fight System
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The level advancement of the ships has been redesigned to be more natural;
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The maneuverability, attack, shield and FLAK values are now slightly increased for each level gained;
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The way morale works in battle has been largely reworked and calibrated. Each ship has a morale base, increased by the level of the navarch of the fleet and the level of the ship;
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The initiative of the ships (the actions ordering) has been redesigned: at the beginning of each turn the ships are ordered according to their morale (the highest morale starts);
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New ship balancing:
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The ships cost approx. 50% less credits to build;
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The ships cost approx. 20% less technology to build;
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The ships cost approx. 20% less production to build;
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The hull
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The hull and attacks of the ships have been largely redesigned to reduce the gap between smaller and larger ships;
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A simple combat simulator (accessible only with certain access rights) appears in the portal.
Various improvements
- Added a profile ranking page (Elo points);
- Interface scale setting is saved between game sessions and is easier to understand;
Bug fixes
- Fixed: Dominion conquest issues;
- Fixed: Ships were not gaining xp at the end of a fight.
Changed files in this update