Hi everyone!
We made a new update with some tweaks and bugfixes. Hope you'll enjoy it!
If you have any question or if you want to share your fantastic relics synergy, join our [Discord](discord.gg/revita) or follow us on Twitter!
- Tweaks:
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Crossroads can't contain secret rooms anymore
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The boss alt room spawnrate has been lowered
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Some of the boss alt room layouts got tweaked
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Boss alt rooms can now only appear past shard 2
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Minibosses will now only spawn in the second half of an area
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Minibosses can't be corrupted anymore
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Slightly buffed Hollow Hives' enemies
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Combat rooms in the Hollow Hives can now spawn honey traps
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The timer now won't go down when interacting with an offering statue
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Player bullets with infinite range will now dissappear when far outside of the camera view
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Updated, changed and tweaked some of the shard modifiers
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Cursed Chests can't spawn relics that are cursed anymore (unless the spawned relic is always cursed)
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The "Converter" relic now only triggers on hp damage
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The "Wax Wings" relic now lets you fly through platforms
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The "Giants Fang" and "Wind up Key" relics will now only give you familiars/orbitals that actually synergise with them.
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The "Moon Earring" relic got some synergy fixes and changes
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The "Bio Cell" relic got nerfed; Now rather than upgrading the amount of bullets, it increases the chance of spawning an additional bullet.
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The "Squishy Shield" relic now gives 1hp per shield instead of 0.5 hp
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The "Cursed Soul" and "Mask of Torment" relics aren't cursed by default anymore
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The "Flashlight" relic now makes it so you don't have to shoot secret walls in combat anymore.
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The "Bomb Grub" relic now has a timer attached to the corpses exploding, giving you an indicator and time to get to safety.
- Bugfixes:
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Ui elements that show your current shard level, now show up properly
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Minibosses can't teleport into the ceiling anymore
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Hollow Hives' enemies now have their proper death dialogue when dying to them
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On enemy room clear (boss defeat, miniboss defeat, challenge room clear), enemies that would have extra effects (curses that spawn extra enemies, maggots splitting, etc), don't have those anymore
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The "spikes in the middle" room is not the default denial boss room anymore (sorry)
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Gravity bullets now roughly keep the same arc at higher enemy bullet speed
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Shotflowers don't randomly have a flipped sprite anymore
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The "Humble Bee" relic now has the correct upgrade text
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"Boomerang" + "Moldy Cheese" synergy now works as intended and doesn't create bullets that stay around forever
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The "Lifevest" relic now truly only triggers if an attack would kill you
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The "Wax Wings" relic doesn't let you slide on walls anymore
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You can now get cursed while flying
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The "Clunky Chamber" curse is working properly again
Changed files in this update