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Vector 36 update for 27 April 2021

Build 1.6.11. Major Updates.

Share · View all patches · Build 6607421 · Last edited 27 April 2021 – 12:06:13 UTC by Wendy

Patchnotes via Steam Community

• Created Auto-Hide panels in editor mode
• Diverter settings now include a Bias Rate, which controls how fast the bias changes while holding the button
• Diverter Bias now will increment 1 when pressing the button, rather than holding
• Advanced ECU panels will not disappear when rotating the camera in editor mode
• New UI sound effects
• Options > Advanced now has a mouse sensitivity slider
• Cursor acceleration has been removed to make motion more predictable
• Input System increased to 4 total USB devices
• Input System updated to latest version of Rewired (some bugs may be introduced)
• All JavaScript files are purged/converted from the engine, preparing for latest Unity update
• Various script improvements and optimizations
• Terraformer smoke effect has been given a custom shader to illuminate with local lights and look better
• DLC Garage test pad improved
• Store lighting subtley changed
• Maximum pixel lights increased to 10 for high graphics settings
• Headlights now cast shadows
• Fixed the Rex
• Removed Hopper cockpit mounting points and put them on the Hopper chassis.
• Full Menu and Race VR controller support added.
• VR Hands toggle added so players can opt to remove controller support if they want to stick to their hardware.
• Input settings changed to Native Unity support. This may break some controller compatibility, please let me know if it does.
• Updated Unity Engine to 2018.4.20f1. Could break lots of things, but seems ok so far.
• Brand new input system implemented. This system is more universal, and more simple to use. It has also been integrated with the VR hand controllers better. The new input system will not assume your controller, you will have to map your controller setups manually if it is not VR or a standard game pad.
• Tutorial rewritten to incorporate hand controllers and new input system. First input is automatically mapped, but after that you are encouraged to go in to the controller binding menu.
• Typo fixed.
• Options menu cleaned up.
• Skimmer light trail SFX have been improved for visibility.
• Fusion Purge SFX changed.
• Magnetic envelope dynamic completely removed. You will always stick to the ground unless holding "Jump".
• Height drag removed.
• Crash damage cost reduced.
• Edit skimmer mirror button improved.
• "Jump" impulse increased.
• VR hand positions altered for rotation in middle of hand, not wrist, for more realistic movement.
• All cockpit hold nodes adjusted and improved
Refined Input System
• Global Deadzone added
• New Title Screen
• Camera performance and bugs fixed
• VR Hands integrated with Non VR, and all VR grip positions improved
• VR Hands rotation override
• Improved particle facing in VR
• Menu auto-scroll removed and page up/down buttons added
• Tournament filters not filtering correctly
• Shadow cascades reduced to one in race, 2 in garage
• General script improvements.

Headsets so far proven to work:
Rift S
Quest 1
Quest 2
Vive Pro

Windows V36 Beta PC Depot 346461
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