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Empire of Ember update for 27 April 2021

Staff and attribute balancing patch

Share · View all patches · Build 6607082 · Last edited 27 April 2021 – 10:52:12 UTC by Wendy

Patchnotes via Steam Community

Attributes improvement

Previously you could outrun all enemies even at level 1 and dodge several times. You also had enough mana to cast most spells several times and could recharge between battles. Athleticism now is a very important stat defensively, as without it you can only dodge once and can't really outrun enemies. You need to put points into willpower if you plan to use magic more than one or twice. The staff doesn't slow you down when on cooldown anymore, but the cooldown resets if you dodge or run (like a regular shooter reload) so you are now very vulnerable with the staff and can't just tank enemies while dodging.

While you can still focus on particular stats doing so now makes your character unbalanced and vulnerable. This means there's a tradeoff that wasn't really there before. Also the staff isn't automatically the best weapon, it's good for mid-range but leaves you vulnerable close range


  • Fix DungeonTile_Stairs not spawning enemies
  • Fix dungeon boss rooms sometimes not ending due to units on the roof
  • All melee attacks can now hit multiple targets, to increase the usefulness of melee attacks as well as reduce frustration from hitting walls
  • Reduce mana cost of push spell
  • Reduce chance of low level units dropping high level items
  • Fix necromancer raise dead spell and other errors that caused the necromancer to just stand around instead
  • Fix stay near allies decision. Previously a unit with nothing else to do would decide to stay near allies too far away and just stand around instead. Applies to healers that want to heal nearby allies.
  • Reduce slow effect time of mana bolts to 1 seconds. Also show effect when slow effect is active on enemies
  • Active on AI status effects are now pooled
  • Fix avatar being able to attack his own city in roam mode
  • Make blood decals last longer
  • Reduce shadows too far away to see on forest random map scene in order to improve performance
  • Summoner fixes: Increase stamina cost to throw flask so he throws less often
  • Summoner fixes: Fix summoned units not having weapons
  • Summoner fixes: Fix standing around attempting to summon but not doing so if had a previous target but no current target
  • Mana bolts recharge times balanced to favor 'reload'
  • Add shader variants from tutorial, which tend to apply across the whole game
  • Increase number of enemies in linear mission 2. These are mostly level 1 enemies while the player is level 5-8, so there should be more.
  • Athleticism improvement: Dodging without improving athleticism now takes nearly all your stamina. Improving athleticism reduces this cost. Running now starts out only 30% faster than walking, but increases as you improve athleticism.
  • Improve staff: I found it was not fun to suddenly not be able to move effectively if your staff went on cooldown. This was updated so you can still fully walk. However, running, dodging, jumping, casting spells, or not equipping the staff prevents the staff from recharging while you are doing one of those activities. This also indirectly makes willpower more important, because if you cannot shoot you need to rely on your magic.
  • Improve staff: Mana bolts no longer cause living enemies to flee on damage. The rate of fire made it too probable to occur and so the player wouldn't need to defend himself other than by shooting attackers.
  • Slightly increase spread of mana bolts
  • Fix trap trigger in dungeon tile 3 way junction
  • Units in dungeon now roam by default
  • Fix units staying in place and not attacking if they get up near the edge of a cliff
  • Double alert radius in dungeons from 4 to 8 meters so units in the same room are less likely to just stand around
  • Performance: Linear mission 1 limit shadow distance
  • Fix not checking equipment stash for attribute modifiers
  • Bosses, including dungeon bosses, should not be able to lose their weapons due to upgraded telekinesis or being knocked down
  • Orgasinator: No longer get experience from destroying breakable objects
  • Orgasinator: Decrease starting mana, currently there isn't much reason to increase willpower as you can just wait for mana to recharge and cast whatever you want.
  • Orgasinator: Increase throw fire range
Windows Empire of Ember Content Depot 980641
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