- Added dust particles into large ruin areas.
- Added Asteroid particles.
- Added Blood toxicity survival stat.
Blood toxicity is increased if you consume items (water, food etc..).
Some items may decrease blood toxicity.
When your blood toxicity reaches 10,000 , you will die.
Drinking from a muddy water plane gives you more blood toxicity than a clean water plane, therefore you must check which textured water it is, before you drink.
Overall blood toxicity level can be monitored under the stats page.
Changes
- Added actual night length at new game HUD.
- Revamped World item info display,
- Removed World item green / red colors, was hard to see them on some item grades. Items at inventory still display colors based on if those stats are good (green) or bad (red)
- Items display now at front of value - or + depending if they increase or decrease that stat.
- Mutant hunters have more human-like textures now.
- Cooked meat decreases thirst value now.
- Increased Apples length till decay.
- Removed silver requirement from healium berries drink
- Healium berries require a bottle of water.
- Harvesting epic berries may also return plant fiber now.
- Junk bandages can be stacked now, up to 3 per stack.
Fixes
If player died through consumable items, Exp and level wasn't saved
If player died through consumable items, death sound wasn't played.
Eating raw meat didn't play a consuming sound.
Optimization
- Refactored inventory item details display logic.
- Moved Dust FX over Niagara system.
- Moved Asteroids FX over Niagara system.
- Added max texture resolution parameters for scrap metal weapons. (may impact visuals).
Changed files in this update