• Added “Hull Integrity”: Declines with damage taken, cannot be repaired, reduces your sub’s max rated and crush depth
• Sub compartments now take more damage per hit at higher difficulties
• Side missions will now trigger even if another side mission is still active/incomplete
• Always show a message when a side mission is triggered (not just timed missions)
• Increased Deck Gun loadout to 200 rounds
• No longer create “_backup” copy of a save game before overwriting it
• File browser “Info” now shows difficulty and patrol area of saved game file
• War Patrols now take place in a random mission area (limited to a range by difficulty)
• Mid-ocean “sink the ship” side missions will no longer fail if you get too far from the marker pin
• Added ONI Ship Recognition Handbook to Manual
• Added button to target info panel to show ONI page for targeted ship
• On diving below crush depth, sub now takes severe flooding for a few seconds before implosion, giving you a chance to ascend
• Added bearing to chart view plot marker
• Added current mission “Orders” tab to Mission Status screen (w/ budget at bottom)
• Campaign captain/boat name choices are remembered and used for all future games
• Increased O2 refill rate
• Enemy base guns can now spot shell hits near them
• Sinking ships don’t pitch up in shallow water
• Added more Stats tracking
• More/better sound effects on taking submerged damage
• Audio cues for crew injuries and flooding
• Fade out thunder sound at depth
• Decreased sonar camouflage benefit of being bottomed
• Fixed light rain being reported as “None”
• Fixed some menus not adjusting for screen “safe area” on mobile devices
• Fixed bug where first depth charge in a series would detonate at surface
• Fixed bug where enemy torpedoes launched at high time scale could start at depth
• Fixed bug where unspent upgrade credits could be lost between Campaign patrols
• Fixed notification times using 12-hour format
• Fixed bug that could prevent some waypoints loading from a savegame file
• Fixed deck gun repeat-firing if mouse cursor stays over fire button after clicking
V 1.1.1 change list
Update notes via Steam Community
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Crash Dive 2 Content
Depot 1449631
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