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Retro update for 26 April 2021

Retro April 26, 2021 Update and Announcement

Share · View all patches · Build 6603628 · Last edited 26 April 2021 – 22:09:05 UTC by Wendy

Patchnotes via Steam Community

Hey everyone! It's been a while. I've been busy working on my next game (you can check out my progress on my Twitter).

I got word about some bugs in the game, so I took some time and fixed them.

If you run into any more bugs, please email me at and I will get on it as soon as I can! Please tell me what the bug does and how it can be recreated so I can fix it. You can also email me about anything else, I'd love to chat!

I can't believe it has already been over a year since I released Retro! It feels like I just released it last week. Since the launch, I've been busy working on a couple of different game ideas. I've worked on about six different game idea and gotten to a playable version for a couple of them. However, I lost interest in each of them but I think the project I've been working on for a couple of months now is something really unique and I'm pretty confident I will finish it! So, keep an eye out for that!

Because I'm already busy with my other game and other stuff, I'm not sure I will be able to get the music update finished any time soon, if at all. I do want to get it finished but don't get your hopes up. Sorry again.

Now to the changes in this update:

  • Fixed a bug that caused the boss fight to be unbeatable. Sorry to anyone who wasn't able to beat the game because of this.
  • The player can no longer go off of the screen on the boss fight (I have no idea how this happened, but it's fixed now).
  • Cleaned up some unnecessary objects in various mini-games.
  • Minor optimization improvements.

I hope you have a great day and I'll talk to everyone again soon!

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