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This patch mainly targets performance issues in lategame scenarios. The limit of hulls and buildings you can collect before there are significant performance hits should now be much higher due to a complete overhaul of the games assets and a bunch of software optimizations.

Changes

  • Dramatically improved render performance, especially in the late game
  • Optimized some GUI rendering
  • Added detailed tooltips on production to resource monitor
  • Changed all encounters so that all buildings should spawn with at least 1 part
  • Changed sprites for crew buttons in the active event area, to better indicate that you can manually reassign crews
  • Attached the notification area to the bottom of the resource monitor, so that it doesnt obstruct it in wider aspect ratios like 21:9
Windows 64-bit Derelict Void Windows Depot 1479341
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macOS 64-bit Derelict Void MacOs Depot 1479342
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Linux Derelict Void Linux Depot 1479343
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