Today I have set Build 1.1.0 live in the beta branch.
I continue to check in and fix up any remaining issues I can that you have reported. I'm keen to have the game in as best a state as I can going forward.
So if you have an issue, please just use the bug form (also linked in game), leave a comment on the Steam bug forum, or drop me line at firstname.lastname@example.org and I will look into it.
You can opt into the beta branch now to help test the below changes or resolve any problems if you were affected by them.
So what have got in build 1.1.0? Lets take a look.
-Update rare issue causing some saves to crash on load to rats being saved out of bounds. Previously damaged saves should now open.
-Prevent rare crash when selling shops with a corrupted cell shops.
-Wall and floor tile depths correctly update after selling a shop. Removes slight graphical glitch with floor running over base of walls, evident until you rotated or built more floor.
-Do not ever set track or entrance goals higher what exists in map. Very rarely procedural gen was creating maps with impossible track or entrances or goals. Fixed.
-Commute of the day entrance goals should now correctly save and load. Fix will be evident on your next freashly created commute of the day.
-Updated discord to point to new server name squareplaygames - drop by for a chat!
Thanks again for all your support. Despite being overall Very Positive, Overcrowd has been hammered in recent Steam reviews. This makes a big difference to a tiny indie devs like me, so if you like it, please do consider leaving a review.
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