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Overcrowd: A Commute 'Em Up update for 26 April 2021

Bugs fixes and tweaks: Build 1.1.0 is live

Share · View all patches · Build 6601744 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Hi all,

Build 1.1.0 is live.

I continue to check in and fix up any remaining issues I can that you have reported. I'm keen to have the game in as best a state as I can going forward.

So if you have an issue, please just use the bug form (also linked in game), leave a comment on the Steam bug forum, or drop me line at hello@squareplaygames.com and I will look into it.

So what we have got in build 1.1.0? Lets take a look.

Build 1.1.0

-Fixes rare issue causing some saves to crash on loading, due to rats being saved out of bounds. Previously damaged saves should now open.
-Prevent rare crash when selling multi-celled shops with a corrupted/missing cell that occured during save.
-Wall and floor tile depths correctly update after selling a shop. Removes slight graphical glitch with floors running over the base of walls, evident until you rotated or built more floor.
-Do not ever set track or entrance goals higher that what exist on the map. Very rarely, procedural gen was creating maps with impossible track or entrances goals. Fixed.
-Commute of the day entrance goals should now correctly save and load. Fix will be evident on your next freshly created commute of the day.
-Updated discord to point to the new server url name squareplaygames - drop by for a chat!

Thanks again for all your support! If you like what I did with the game, please do consider leaving a review. It makes a big difference for tiny devs like me and is much appreciated.

Best,

Al.

Overcrowd: A Commute 'Em Up Content Depot 726111
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