Hey wizards (including the 18,000-ish new ones!),
We are completely overjoyed with the outpouring of feedback, bug reports, and reviews from our new players over the last week! Thank you so much for the suggestions and helping us make our game even better. ːsteamhappyː
I forgot to mention this in our previous announcement, but a MASSIVE, HIGH EXPLOSIVE THANK YOU to all of our v2.1 beta players! Being the small, but mighty team of two that we are, we simply could not deliver quality patches without your crafty experimentation, dedicated playtesting, and detailed bug reports.
We appreciate you so much.
Patch Notes for v2.1.11:
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Navigating the Expanse world map with a gamepad will be substantially better/easier
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Inquisition legion at a location will no longer override a boss
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Closing the game or returning to the main menu after clicking to move to a map location will no longer prevent the event from loading
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Bosses on expanse mode will no longer show the reward event twice
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Revived enemies will now get their weapons back after being revived
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Fixed a bug that would instantly end an expanse chapter after choosing to start another chapter
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Fixed a bug that would allow the player to go any clicked location regardless of distance on expanse mode
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Fixed a bug that would caused rubble to be permanently transparent
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Banish's implosion radius has been reduced from 250 --> 125, but will now properly scale with radius modifiers
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Receiving small amounts of Miasma damage over time will return the player to safety
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Fixed various untextured models in the lumber mill, castle roofing, and tavern flooring
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Fixed a bug with Blink Strike that could cause the Fictorum to be stuck in the ground
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Defend quests will now have the Aegis disabled
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Sentinel + Storm will now properly work with Meteor
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Filled a hole on the Bridge Network level
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Trees have proper destruction effects
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Channeling spells in first person will properly follow the reticle
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The inventory tooltip will properly adjust to avoid being offscreen
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Once a tree is destroyed, all collision is removed from the debris
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Motion blur no longer breaks observer
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Roller projectiles (like Tremor, Fire Wave, and Megalith) will navigate hills better and will more closely follow spell targeting
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Fixed a bug with observer that would prevent repossessing the Fictorum
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Blink strike's targeting VFX have been improved
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The reduced casting mana cost period for non-channeling spells has been reduced from 3 seconds to .5 seconds
Enjoy! Feel free to reach out if you have any feedback or issues.
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[Email](mailto:scrapingbottomgames@gmail.com)
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