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GearCity update for 25 April 2021

V2.0.0.0 RC2

Share · View all patches · Build 6598294 · Last edited 25 April 2021 – 21:26:07 UTC by Wendy

Patchnotes via Steam Community

A save game corruption issue has forced Release Candidate 2 out a couple of weeks sooner than planned. But that is the purpose of Release Candidates. So we're likely to have 4 RC's now unless more major issues pop up.

If you have a save game that was corrupted in RC1, it should work in RC2.

I also worked on a few other items users reported to me over the last few days. I did not update translations, edits, or the new data that I planned on. I'm saving those for the next update.

-GUI: Show all player vehicles in the magazine class challenge.
-Bugfix: Fixed bug that prevented AI companies from getting factories and branches in some cases, if the player did not start on the old starting years.
-Bugfix: Fixed digit rounding issues with bored, stroke, and research team skill values. Digits should round to 2 decimal places instead of 2 integers.
-Data: Changed some reviews from untranslatable to translateable.
-Bugfix: Fixed error checking issue with AI contract production system that could cause AI not to produce anything if the player has contracts but isn't using the autoproduction system and is using other autosystems.
-Bugfix: Fixed issue that could prevent sqlite from moving some databases (save games) to memory, because the optimize system did not fully complete its run previously. This typically happens when the player exited the game.
-Bugfix: The game will repair any save files corrupted by the above bug when you select a save game from the load list.

Windows 32-bit GearCity Content Depot 285111
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Linux 32-bit GearCity Linux Depot 285112
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macOS 32-bit GearCity OSX Depot 285113
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Linux 64-bit GearCity 64-Bit Linux Depot 285114
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macOS 64-bit GearCity 64-Bit OSX Depot 285115
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Windows 64-bit GearCity 64-Bit Windows Depot 285116
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