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Armajet update for 26 April 2021

Update 1.59 - "Sun's out, Guns out" Season 5 is here!

Share · View all patches · Build 6598086 · Last edited by Wendy

Patchnotes via Steam Community

NEW MAP! - Beach

As good weather begins to approach, we were really feeling those summer time vibes and thought, what better theme for our Season 5 map, than to hit the beach with a blacktusk, soak up some sun rays and blast some buddies? Our new map features an oceanside view with caves to explore and a nice hot sandy beach perfect for playing some Beach Battle Ball!

NEW ULTIMATE! - Reflector EXO

Another excellent community-generated idea (thank you Hoakin Blackforge!), we bring you a new tool to further your arsenal of options to mow down your opponents - the Reflector EXO!

Here’s how it works:

After activating, you will receive 33% less damage. Every time you are dealt 50 damage (based on the damage before damage reduction is applied), Reflector fires that damage back towards your opponent! It lasts for 20 seconds so you’ve got plenty of time to make use of it. But keep in mind, while 33% less damage sounds like a lot, you can still die easily if you’re not careful!

NEW SKINS! - The Pineapple series

New Pineapple death effect and skin for: Cluster Grenade, Nightfall, Prox. Mine, Venom, Locust, Ripper and Tremor!

NEW MOVEMENT AND PHYSICS FOR SEASON 5!

That’s right, we have made some big, bold changes to the way movement and physics work in Season 5! Get strapped in because the changes are pretty significant!

  • Ground speed has been increased - you will run 10% faster now. This is a huge change - it means your top speed on the ground is higher, just by running.
  • Running and flying acceleration is doubled. Top speeds will take much less time to reach. This will increase responsiveness a lot, especially when moving left/right repeatedly.
  • Jetpack thrust has been improved greatly. When you start to use your jetpack, it will consume 5 frames of fuel in 1 frame, while providing a lot more movement. This decreases the time you’re lagging mid-air and increases responsiveness of the controls, especially mobile devices.
  • Ground hopping (aka bunny hopping) gives more horizontal momentum than before, so you will achieve top speeds faster moving horizontally.
  • Boost has been adjusted to have more mid-air acceleration, making it better at being a dodge ability as opposed to reaching top speeds.

Why did we make changes to movement for Season 5, you might ask? During internal testing, we found that when you improved responsiveness, movement felt a lot better. Players want immediate feedback when they make inputs, so for Season 5 we want to make that better in every area - on the ground, in the air, when you’re running, etc. Additionally, we are positioning bunny hopping to be the king for reaching top speeds, as opposed to using boosts. Overall, we think you’ll find the changes make Armajet feel much snappier than before.

General Changes and Bug Fixes

A bug that prevented players from being able to queue using specific game modes has been fixed (Note: We are also aware that there is a bug similar to this affecting Quick Play. This may have fixed both - please let us know if you continue to experience getting stuck in queue when using Quick Play by sending an e-mail to support@superbitmachine.com!)

  • Fixed a bug where you can't change the clan tag and in some languages, can't create a clan
  • A bug related to “Please Wait…” issues when opening packs has been fixed
  • Fixed issues where auto-aim would not lock onto new enemies while holding down, or give a highly inaccurate angle until released
  • Fixed issue sometimes disconnecting users that were both connected with wifi and cellular at the same time and had spotty wifi
  • Implemented adaptive input queue to reduce rubber banding and improve stability for jittery connections
  • Added network monitor (beta) which you can activate from Settings (if you have connection trouble, send us a video with it showing!)
  • Laboratory: Projectiles now teleport correctly

Balance Changes

Nightfall
  • Damage 100 -> 110
  • Projectile size and trail is now easier to see
  • Can no longer fire when charge is at less than 100% (like Velocitas)
    Nightfall is meant to be a high risk, high reward weapon and this will give it back that threatening, one-shot power it used to have.
Locust
  • Damage 14 -> 13
    Locust had a bit too much front-loaded damage, making it too strong combined with its excellent pushback capability.
Ripper
  • Damage 50 -> 40

This will help balance Ripper’s through-wall effect which has proven to be very effective.

Frag Grenade
  • Range 19.5m -> 16.5m
    This will make Frag a little more risky to use, balancing its high payload.
Proximity Mine
  • Damage 90 -> 100
    Proximity mine’s payload wasn’t good enough to warrant running it instead of a more situational secondary. This damage boost should make it a viable support tool. As a hint - think jump pads!
Vector
  • Damage 90 -> 70
    After seeing how well players have been able to make use of Vector’s bounce, we can tune its damage down to a more reasonable level.
Gun Sentry
  • Damage 12 -> 11
    Gun Sentry is a stationary Blacktusk, so this brings them back to parity.

Thank you to the community for all of your excellent and creative ideas. They continue to be a driving force for new and interesting additions to our game. We always love to hear what you think about Armajet and if you think you have a great concept for something, like a new weapon or a map, or anything really, put your idea here on Reddit and we will be happy to take a look at it!

We can't wait for you to try all of the new content and changes in this jam-packed update. Be sure to let us know what you think of the update when it drops here on Reddit or over on our Discord server (https://discord.gg/armajet)! Thanks for playing Armajet and see you in the skies, Pilots!

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